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Comments for Dungeon Dice

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NNinja

Feb. 22, 2013

Under rating threshold (show) WAY to much randomness... In fact it's PURE randomness. And that IS bad

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(1)

Be26

Feb. 21, 2013

Under rating threshold (show) Decent effort and it doesn't look bad, but there's really no strategy in it at all. It's pure random chance.

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(1)

death390

Feb. 05, 2013

Under rating threshold (show) great starter idea. however the use of mp after you win/tie kinda stinks (excluding the heal one)

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(0)

wyatttaggart

Jan. 21, 2013

Under rating threshold (show) rewind is useless, the most important skills are the attacks and heals oh and waaaaay to easy, all enemies are esentualy the same

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(0)

damiensatani17

Jan. 07, 2013

Under rating threshold (show) This was actually pretty good game. I'd like to see you give it another effort, I think you can make this into great one.

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(0)

jbkoelker

Aug. 11, 2012

Under rating threshold (show) I enjoyed it. I like random elements, gives it a sense of gambling when choosing which die to place the bonus. For myself, games become less interesting when the outcome can be predicted. Nice work.

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(0)

ilsilvano

Jul. 20, 2012

Under rating threshold (show) Nice start, but it needs some tactics (for example the ability to choose magic *after* your roll).

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(0)

Mozai

Jun. 10, 2012

Under rating threshold (show) Great mechanic. Glad you took the time to bang out an implementation.

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(0)

dhd0n

Jun. 10, 2012

Under rating threshold (show)

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(-5)

fireflare

Jun. 10, 2012

Under rating threshold (show) EEK! I had 2 health after beating the boss.

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(0)

coliono

May. 24, 2012

Under rating threshold (show) need more than mage

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(0)

Brennie

May. 22, 2012

Under rating threshold (show) A fun an interesting game! however, i woudl suggest that 1) When the two highest dice tie, then the next two highest should be compared, and so on. and 2) It'd be nice if abilities were able to be used AFTER a dice roll, in order to issue a bit more strategy into the game

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(1)

austindestroyer5

May. 11, 2012

Under rating threshold (show) TIME MAGE RULES! :D!!!!!!!

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(1)

CloneMeltDown

May. 03, 2012

Under rating threshold (show) too easy of a game.

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(1)

Lesterek

Mar. 29, 2012

Under rating threshold (show) good game but needs mute button

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(0)

ellon

Mar. 25, 2012

Under rating threshold (show) i just beat this game on my very first try no joke played as life wizard

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(1)

spritewalker

Mar. 25, 2012

Under rating threshold (show) this game needs some virtual duct tape

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(0)

Sh33p

Aug. 08, 2011

Under rating threshold (show) Might be better balanced if the enemy had an advantage in a draw where you lose HP or MP as you have more abilities. Also better that individual dice all match up ie. your highest vs enemie's highest, your next highest vs enemies next highest, etc. Creating attack and counter attack.

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(1)

CrushedStorm

Jul. 29, 2011

Under rating threshold (show) Best ending on any game ever. Not a dice but this was pretty good. 4/5

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(1)

reptile57

Jun. 26, 2011

Under rating threshold (show) who new fightin with dice was fun

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(-1)

breach

Jun. 20, 2011

Under rating threshold (show) a good idea terribly executed. to improve it greatly I would make different dice (more than 1-6) and using the total number of dice instead of the "best versus best" roll.

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(1)

Mediko

May. 22, 2011

Under rating threshold (show) Interesting and kind of feels like I'm playing Dungeons and Yatzee. xD But interesting.

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(2)

Beryllium8

Mar. 30, 2011

Under rating threshold (show) I just wish that this game had a non-zero amount of strategy. Plus if you agree!

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(1)

Dragonman9717

Mar. 15, 2011

Under rating threshold (show)

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(-4)

finfino

Mar. 13, 2011

Under rating threshold (show)

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(-3)

crsunlimited

Feb. 02, 2011

Under rating threshold (show) Interesting game. Used time mage, and was very annoyed at the 2nd ability. It was re-rolling a low dice two times even though my other dice was a six and I had won the round. No point other then to burn magic why this would happen. The other ability to +1 every dice in a slot sounds good until you roll a natural 6 on one of the other dice, and this ability adds a +1 to a 3 you rolled. I can understand keeping the game Chance based by keeping the powers the way they are. What I would suggest though is for the game to check the roll first and see if you already won or tied. Something else I would recommend for this game is not necessarily the ability to cast what I want when I need it, but instead have the die slots numbered so that I could pick what ability I want to fire first, then have the game check if I won or tied, if not then move to the 2nd one chosen , and so on down the line. In battles that are over 20 rounds long this would be a Major improvement.

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(45)

trashantboy

Feb. 01, 2011

Under rating threshold (show) Interesting concept, but it has a lot of places that it could be improved. Just throwing your powers on the dice in the hopes of being able to use them is not interesting, especially since you use up MP either way. The game gets more and more tedious as each person gets more dice, and having more dice is not helpful, so I found myself wishing we could each fight with one dice. Otherwise you end up with constant ties.

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(3)

SlwaBluPhnx

Jan. 30, 2011

Under rating threshold (show) got all 6'es with 4 dices like about 5 times. Balanced Y/N?

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(-1)

shalko

Jan. 26, 2011

Under rating threshold (show) Time mage ftw! The fact that you can re-roll one low dice roll for free makes him superb, the other 2x re-roll only costs 1 MP when you roll a low number, so you will usually end up with spare MPs at the end of combat that you can use to cast Obliterate a few times to speed up the demise of your foe!

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(35)

sutasafaia

Jan. 25, 2011

Under rating threshold (show) Easiest way to win I found was the Power Mage since it always has an effect unless you roll a 1. Since the second spell only costs 2 (if you select Power) and adds 2 to your roll, assuming you roll a 4 your always safe from damage, and it lasts a good amount of the fight. The best part is if you roll a 5 or 6 you always win instead of tie. I tried Life first and while it was somewhat useful, the fact it only works on a 5+ instead of 4+ meant it lost a lot of efficiency when compared to Power. Time is just useless, you re-roll on a low number but it doesn't give you any better chances on rolling a good number. Basically, play Power and win.

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(0)

Theorules

Jan. 25, 2011

Under rating threshold (show) My only suggestion is that if it's a tie use the next highest dice.

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(2)

Arganadar

Jan. 25, 2011

Under rating threshold (show) Great game with random elements, but a longer version, were you could combine powers (I wanted to use obliterate and heal in the same dice since I had both powers) would be great. Really good game.

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(1)

mikerc971

Jan. 25, 2011

Under rating threshold (show) Good start. Would like to see some updates to this one. 3/5 for now!

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(0)

Siyano

Jan. 25, 2011

Under rating threshold (show) RNG to its worst, Roll dice and place ability in hope of the ability to work on the EFFING RNG!!! Also add a mute button for the sake of god

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(-1)

shadowstar24

Jan. 25, 2011

Under rating threshold (show) in response to jackyang, the life mage is the strongest. think about it, you have two life skills, and if placed, give you four life when you get good roles. coupled with the fact that you don't regain life, it's the best one to pick

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(-1)

Omarscen

Jan. 25, 2011

Under rating threshold (show) Definitely needs more of a strategy element to this game. Given that that more dice rolled make no difference (on a tie at least the next dice down should be taken into account). It's annoying that its so linear.

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(57)

bearnip

Jan. 25, 2011

Under rating threshold (show) great game... my only pet peeve about it is that you have to click to close the bubble telling you the last rolls results before you can roll again.... aside from that unnecessary clicking... I love it.

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(0)

FatherTaylor

Jan. 25, 2011

Under rating threshold (show) The skill to reroll the dice, should not happen is you already have a 6. Besdies being a waste of time waiting for the reroll, the skills is not as strong as the other two mages. In order to maximize the chances, saving magic should be critical for the mage. Otherwise a decent game. The life mage battles dragged on because of the extra healing, but overall quick little game.

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(-1)

jackyang

Jan. 25, 2011

Under rating threshold (show) It's a nice little game, but it's a little unbalanced. The power mage is much more stronger than the other two, and the life mage is so weak.

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(-2)

Vaetrus

Jan. 25, 2011

Under rating threshold (show) As it is, it's a RNG with minimal forced storyline. Add variety, chance, choices. I don't see the point in asking if the player wants to engage in battle, was there other things to do?

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(-1)

Izmejojo

Jan. 25, 2011

Under rating threshold (show) I hate RNG's with a passion, especially when it's only 6 numbers to choose from. What's the point of having more than one dice if it's not going to use more than one? The computer almost always (Blood Worm 45/52 rounds) gets a 6 on at least one dice, which makes everything else pointless. Make it to where it's the difference in the added numbers or something. 3/5

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(4)

abyssoft

Jan. 24, 2011

Under rating threshold (show) well considering I died twice on the first battle due to the enemy rolling either 5 or 6 every round, seems that the random engine is broken. might want to fix that made it 2nd battle on 3rd try, and guess what I died again. 2/5 due to glitch, has potential if fixed.

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(0)

Gold_warlord

Jan. 24, 2011

Under rating threshold (show) The idea of battle of dice's is interesting, but it's just to random. Maybe you can make a good game out of this with some tweaks, but as it is the game could have played itself without me being here that it would almost be the same. If there was a PvP mode with a lot more "powers", less HP and more MP that might be interesting.

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(0)

Serpentrose

Jan. 24, 2011

Under rating threshold (show) Not bad. Could use more 'what can I do to improve my outcome' and less 'dear RNG, please give me better numbers than my opponent.'

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(66)

Azihar

Jan. 24, 2011

Under rating threshold (show) Nice little game you have here, did not take to long to beat and and was lightly entertained while doing it. I hope you continue to work on this, could be a decent game with extra levels, shops, etc.

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(3)

Castef

Jan. 24, 2011

Under rating threshold (show) Nice. You should build a bigger game on this one.

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(1)

SmelLex

Jan. 24, 2011

Under rating threshold (show) Good concept, but 4 dices each take a lot of time, I think you should've sticked with 1 or 2.

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(0)

druchii

Jan. 24, 2011

Under rating threshold (show) Nice blend of dice and dungeon crawler-esque theme

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(-1)

Kireikatt

Jan. 24, 2011

Under rating threshold (show) Game is pretty neat! Really wish it had a mute button, though. Also found one small bug, which I reported.

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(0)

dee4life

Jan. 24, 2011

Under rating threshold (show) It ain't Zilch but it ain't bad. Good effort.

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(13)

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