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Comments for Dungeon Dice

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Zeldafan13

Oct. 04, 2019

Under rating threshold (show) My suggestion? When calculating damage, the number should be the total of the dice, not just the highest one. This is because by the end of the game, there are bunches of ties because everyone is getting a 6.

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(0)

TheWiseTactician

Aug. 27, 2018

Under rating threshold (show) A reroll (free if your a time mage) is far more valuable since it can entirely prevent damage you take finished the game with over 50 hp left

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(1)

Pakken11

Sep. 04, 2017

Under rating threshold (show) Heal mage all the way: the fact that there is no other source of HP recovery makes him the most valuable. Think of the difference between "no healing skills vs at least increased natural HP regen" in MOBAs.

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(1)

6chan

Aug. 16, 2016

Under rating threshold (show) If I wanted to pray to RN Jesus, I'd play DnD.

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(1)

XnoobheadshotX

May. 10, 2016

Under rating threshold (show) I ended up just sitting there, spamming the roll button since there wasnt really anything you could do to change the outcome of the dice, except with the dots it gives you and those didn't really help either. An OK starter but could definitely be improved with the game mechanics and environment of the game. altogether 4/10

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(1)

Arganadar

Mar. 04, 2015

Under rating threshold (show) I still come back to this game every few months. It's very good. Would love to see it expanded, with more strategy.

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(1)

Monkeyball500

Feb. 26, 2015

Under rating threshold (show) 90% of the rolls that I get a six on are either when the enemy has a five or six, so little to no damage is dealt.

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(1)

Maharal

Jul. 24, 2014

Under rating threshold (show) Definitely has potential for something bigger. I started to imagine skills where you interfere on enemy's throw, items, character upgrades etc… Add a fifth die and have the game strategy shift to Yahtzee or even poker.

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(3)

kensteirno

Jun. 26, 2014

Under rating threshold (show) 1 50 round game! LOL!

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(-1)

GPMC

Jun. 25, 2014

Under rating threshold (show) Played it through with all 3 types. Life Magic works best, it's the only ability allowing one to get out of a fight with more hp then you went in with.

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(2)

Geekend

Jun. 02, 2014

Under rating threshold (show) I'ts a fun game... but needs a mute button. Badly.

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(0)

Gorebash224

May. 30, 2014

Under rating threshold (show) To many exclamation marks at the end. 0/10

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(0)

korsair25

May. 17, 2014

Under rating threshold (show) Has a fair amount of potential. Would like to expand the story/background more, why are we in the dungeon? Build up the RPG/story elements more and it'd be an AWESOME game!

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(-1)

kngspam

May. 04, 2014

Under rating threshold (show) The dice are rigged. 1/5

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(-1)

win_bot

May. 02, 2014

Under rating threshold (show) You spend the whole game pressing one button, with no thought or interest. The jokes aren't funny. You have no control over anything meaningful, just where to arbitrarily place some dots. Gets duller as more dice = more draws, and even when its note, its rare either side takes more than one damage.

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(3)

ruby44

Apr. 08, 2014

Under rating threshold (show) Quick fun game. Nothing perfect but not bad. To Omarscen's comment, there is a big difference upon receiving more dice to roll and that's the increased but still random chance to roll a better number. When I had only 2 I relied heavier on the damaging powers but as my "number of attacks" grew to 4 it allowed me to use the other powers to more varied and situational effects since I had a better chance of rolling a naturally higher number. Think D&D a bit, what's a better roll on average, 1D20 or 2D10?

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(0)

Fizzyk

Mar. 31, 2014

Under rating threshold (show) Love the concept. Very short game though. Would love to see a version of this thats longer with maybe some checkpoints that heal you.

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(1)

nj_bagatelle

Feb. 05, 2014

Under rating threshold (show) my luck is terrible, therefor i hate this game

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(0)

petik123456

Dec. 31, 2013

Under rating threshold (show) max dmg on omni gem is 3

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(-2)

petik123456

Dec. 31, 2013

Under rating threshold (show)

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(-3)

petik123456

Dec. 31, 2013

Under rating threshold (show) my biggest is now 5 damage in 1 turn

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(-2)

petik123456

Dec. 31, 2013

Under rating threshold (show) my biggest is 4 damage in 1 turn

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(-2)

Apothekary

Sep. 20, 2013

Under rating threshold (show) Nice concept, but I would love to see some more strategy and choice put into the game. Such as setting the game in a labyrinth with different exit routes; different opponents with different abilities; or even an RPG style experience/levelling system and inventory/equipment.

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(1)

petik123456

Aug. 30, 2013

Under rating threshold (show) loooooooooooooooooovvvvvvvvvvvvvveeeeeeeeeeeee it sooooooo much

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(1)

metagamer

Aug. 13, 2013

Under rating threshold (show) Too much clickfest. Once all the magic is gone it is just a matter of waiting for the rolls to end. Could have been an interesting idea but this "proof of concept" in itself was rather boring.

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(1)

Alyka

Jun. 22, 2013

Under rating threshold (show) So here's an idea. If all of your dice are the same number, maybe make a critical attack that always hits, no matter what the other guy's dice are?

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(7)

SoStacieFan

May. 31, 2013

Under rating threshold (show) that said, I was able to win with just around 5-7 HP left. With a game like this, you have to catch some breaks.

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(1)

SoStacieFan

May. 31, 2013

Under rating threshold (show) too much randomness. You could easily lose 40-50 HP against the weakest enemies in the game.

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(23)

Arthur990807

Mar. 29, 2013

Under rating threshold (show) @be26 it's not. you still have to choose how to distribute the abilities

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(-2)

gsm5150

Mar. 24, 2013

Under rating threshold (show) Survived. With 1HP. What about a badge for that?

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(1)

NNinja

Feb. 22, 2013

Under rating threshold (show) WAY to much randomness... In fact it's PURE randomness. And that IS bad

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(1)

Be26

Feb. 21, 2013

Under rating threshold (show) Decent effort and it doesn't look bad, but there's really no strategy in it at all. It's pure random chance.

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(1)

death390

Feb. 05, 2013

Under rating threshold (show) great starter idea. however the use of mp after you win/tie kinda stinks (excluding the heal one)

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(0)

wyatttaggart

Jan. 21, 2013

Under rating threshold (show) rewind is useless, the most important skills are the attacks and heals oh and waaaaay to easy, all enemies are esentualy the same

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(0)

damiensatani17

Jan. 07, 2013

Under rating threshold (show) This was actually pretty good game. I'd like to see you give it another effort, I think you can make this into great one.

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(0)

jbkoelker

Aug. 11, 2012

Under rating threshold (show) I enjoyed it. I like random elements, gives it a sense of gambling when choosing which die to place the bonus. For myself, games become less interesting when the outcome can be predicted. Nice work.

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(0)

ilsilvano

Jul. 20, 2012

Under rating threshold (show) Nice start, but it needs some tactics (for example the ability to choose magic *after* your roll).

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(0)

Mozai

Jun. 10, 2012

Under rating threshold (show) Great mechanic. Glad you took the time to bang out an implementation.

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(0)

dhd0n

Jun. 10, 2012

Under rating threshold (show)

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(-5)

fireflare

Jun. 10, 2012

Under rating threshold (show) EEK! I had 2 health after beating the boss.

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(0)

coliono

May. 24, 2012

Under rating threshold (show) need more than mage

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(0)

Brennie

May. 22, 2012

Under rating threshold (show) A fun an interesting game! however, i woudl suggest that 1) When the two highest dice tie, then the next two highest should be compared, and so on. and 2) It'd be nice if abilities were able to be used AFTER a dice roll, in order to issue a bit more strategy into the game

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(1)

austindestroyer5

May. 11, 2012

Under rating threshold (show) TIME MAGE RULES! :D!!!!!!!

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(1)

CloneMeltDown

May. 03, 2012

Under rating threshold (show) too easy of a game.

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(1)

Lesterek

Mar. 29, 2012

Under rating threshold (show) good game but needs mute button

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(0)

ellon

Mar. 25, 2012

Under rating threshold (show) i just beat this game on my very first try no joke played as life wizard

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(1)

spritewalker

Mar. 25, 2012

Under rating threshold (show) this game needs some virtual duct tape

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(0)

Sh33p

Aug. 08, 2011

Under rating threshold (show) Might be better balanced if the enemy had an advantage in a draw where you lose HP or MP as you have more abilities. Also better that individual dice all match up ie. your highest vs enemie's highest, your next highest vs enemies next highest, etc. Creating attack and counter attack.

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(1)

CrushedStorm

Jul. 29, 2011

Under rating threshold (show) Best ending on any game ever. Not a dice but this was pretty good. 4/5

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(1)

reptile57

Jun. 26, 2011

Under rating threshold (show) who new fightin with dice was fun

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(-1)

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