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Good potential, but it feels unfinished with lots of small errors like incomplete stats on the enemies for some of them, the mana doesn't add up when you press "attack", the mana goes faster on fast-forward but the monsters do not, the inferno towers are over-powered. Once you make it half-way through a level, it becomes insanely easy and boring.
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lightning tower goes to 750 then to 600 gold for upgrades lvl 3 to lvl 4.... reset skills button would help.... and the speed up doesnt really do anything to speed up the game.
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Out of the corner of my eye, the mallet wielding cows look like storm troopers. There a sentence I never thought I'd see.
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A pretty tedious remake. Does nothing new, and actually is far far less playable, balanced and challenging than the original. Poor skill trees, towers, upgrades.. the levels are way way way too long. Nice graphics and audio, but lags a bit (more than the original).
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This game is just too slow for me. I build my towers, get them to level 2-3 and then leave it running for a few dozen minutes while I do other stuff, and I always win without letting any of the enemies get past. It needs to be faster or more difficult, or both
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sending higher number of troops/level dose not make it dificult at the speed they r curently gething out from the lairs... it should come a little faster and simultaneious, meaning u dont need to kill the existing ones so other troops from other lair to apeer.
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its kind of cursed treasure... but not ass good as cursed treasure. its buggy. and you need to kill your own people... WTF?!
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not balanced - infernal tower is overpowered; if logistics is maxed first, then too much money and no real challenge. Upgrading does not seem to be really worth it..
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Not tood bad but needs some polishing to be great. My main problem though is just the speed. Either there need to be higher ff options or the one fast forward needs to be faster
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Don't you think people are going to want to change/reset skills if they make a bad choice? Is there some reason skill points have to be spent right away (when you don't even know what all the towers and traps are yet)? And how is anyone going to plan the defense in the 10 sec you get at the start of the map? This feels like another one of those games that leaves you wondering if the developer ever actually played it at all, because there are so many little things like this which ruin it.
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We need a 3x and maybe 4x speed button. At around the wave 20+ area, it's way too slow when my defenses are basically unbreachable.