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hmmmm. three of my enemies only hav 1 territory and their still gettin three troops each........... interesting.........
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Risk rip off but better than a lot of other risk rip offs. I liked it but the computer wasn't always winning when i played.
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most levels take forever because the dice rolling sucks. and its always in the computers favor. usually end up like me: -26, computer -2
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yeah this is really terrible. i had 16 and the enemy had 2. i lost! its retarded dude. 1/5 for you pathetic piece of crap game. thanks for wasting my time
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i got more than computer and it takes one away from me ! WTF ! WTF ! 0/5 if i could if it that , i can tell a 1 eyed cyclops made this ( look above at designers pic )
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This is good, but it needs difficulty levels because its hard to win otherwise, also it should be quicker to win on easier difficulties. For example, the player gets 3times more units per turn than at the moment, but the computer gets the same still.
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a very bad copy of risk; needs more than just 2 players, needs cards(like risk), and needs to be able to play the whole world. overall this game shouldn't even be on kong it is so bad. 1/10
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this game is rigged or something its totally unfair every time i attack even when i got like 5 or 6 troops attack like one i lose 3 every time its freakin rigged i tell you! make a difficulty setting or something so i can have a fair chance it ticks me off until you do that you get a 2/5
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This game is really horrible. Its 100% based on dice rolls. Me having like 10 people and attack 1 person can be easily defended if they roll like a 5. Stupid game doesnt deserver to be made.
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lol why is it when i have almost double the force, the odds are always against me...did u really program it to be random dice?
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This game is a little bit unbalanced. In the second level one of the computers started with two properties over 10, one 12 and 22 +more. I started with none over 7. Except for the random unbalancing and slow pacing this was great fun. 3/5
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The defense has such a large advantage by being able to roll three dice and win all ties. If you're going to copy risk just copy the whole thing and give the defense 2 dice. Otherwise it just pays to sit and not attack. Wait and not attack. Then when you opponent has depleted their forces attack. Makes for a slower paced game.