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gah, wy is it the AI always gets to go first...and he always has more then me... i don't just mean total, but its usually all on one part and mines all scattered
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Either buggy or I missed some rule about soldiers being lost in transit, every few turns I will give soldiers to an area, say 10, and have only a portion of them actually be added, the little flashed number shows correctly but the actual total count doesnt. Same with moving soldiers between areas, had one where I transfered 30, and only 8 made it, the rest I guess were left in the swamps.
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The real strength of this game is definitely in the multiplayer; I wouldn't rag on it for the single-player too much.
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The first 3 levels are kinda fun, but then it just gets ridiculously boring, like when you have almost every territory in North America, but each computer has 100+ troops on one territory each... the music is boring too.
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Horrible, but with potential. Quite obvious when attacking it always averages out to 2 loss's on the attacking side for each 1 lost on the defending side, makes for long boring games.
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The die roller is broken. i've lost a territory with 6 defenders to 3 enemies, and had 1 enemy take out 4 of my guys. would be better improved if the number of guys you had wad a bigger impact on your attack than another die.
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a very bad copy of risk; needs more than just 2 players, needs cards(like risk), and needs to be able to play the whole world. overall this game shouldn't even be on kong it is so bad. 1/10
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The reason you are losing when you attack is because if both the attacker and defender have more than 3 troops then its even odds EXCEPT defender wins ties. Which means even if you have 30 more units as long as the defender has at least 3 you can easily fail.
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this game is rigged or something its totally unfair every time i attack even when i got like 5 or 6 troops attack like one i lose 3 every time its freakin rigged i tell you! make a difficulty setting or something so i can have a fair chance it ticks me off until you do that you get a 2/5
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Good game, Thanks for uploading:
Attack with high ratio - Attack only when you have a high ratio, 2:1 is a good one.
Don't attack blindness - Think before attack because the odds are at the defense side. You can lose a lot with bad attacks.
Conquer and fortify - Don't try to conquer the whole world at once, try to conquer some countries and protect them first.
Get strong borders - Concentrate your troops on the borders and then try to expand.
Get a High Score - You receive points every time you win on the dices (attacking or being attacked).
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there is no point in attacking unless you get more dice then your opponent. That means you can only attack when the enemy has less than three in one area and you have more. It would be more fun if you made it like risk and the max dice of defender were one less of the max dice of attacker. 2 out of 5.
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This game is really horrible. Its 100% based on dice rolls. Me having like 10 people and attack 1 person can be easily defended if they roll like a 5. Stupid game doesnt deserver to be made.
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lol why is it when i have almost double the force, the odds are always against me...did u really program it to be random dice?
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This game is a little bit unbalanced. In the second level one of the computers started with two properties over 10, one 12 and 22 +more. I started with none over 7. Except for the random unbalancing and slow pacing this was great fun. 3/5
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The logic is wrong for the dice battles.
You have left no way to use overwhelming force.
When a country with 12 troops attacks a country with 1, the odds should be 12 to 1. Not 12 individual battles, 1 on 1..
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The defense has such a large advantage by being able to roll three dice and win all ties. If you're going to copy risk just copy the whole thing and give the defense 2 dice. Otherwise it just pays to sit and not attack. Wait and not attack. Then when you opponent has depleted their forces attack. Makes for a slower paced game.