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It really feels like playing Hotline Miami,being good at that game helped me to get trough this game,so you got the gameplay style perfectly adapted for this game 5/5
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I just love this game, completed it 3 times. Can't wait for Shootout to be released. Guys, don't forget that this is a demo, quickly made.
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Just completed level 7... the hardest levels imo were level 3 then 5 then 6. most of the time you could Line of Sight the enemies and kill them with most weapons. level 5 had that blind spot right after the first wave of enemies, i found shotguns made shooting blind spots easy.
I love the game, i appreciate the difficulty of this
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so uh, i remember playing this exact same game a long time ago. what's up with that? is it stolen or made by the same person?
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a big helper would be knowing how much ammo you had, plus, like comment said, throw your gun, i'd advise it to be E, plus tutorial, if you do have a chance, plausibly add assault rifle? (practically just being able to shoot faster)
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in the hallway level i found it much easier to go for the ak-47 man, punch him, take the gun, shoot the rest of the line, and freestyle after.
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Im liking this game, know what would be a good addition to reward the player? Making a real time replay after each level. That would be really satisfying. Thank you for the idea!
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I would love this game if it wasn't riddled with performance issues. Game lags and is unresponsive at times. It is very difficult, however, I think it is very beatable if the lag didn't add an extra layer of difficulty. I am only giving it 2 stars now, but I plan on coming back in the future to try again and hope the issue is solved.
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Nice game! A few suggestions for improvements: have the weapon throw action be independent from the shoot action so that if you are near an enemy about to fire and just fired your weapon you could knock him out, but have to find a way to survive without weapon aferwards. It would be nice to be able to punch while holding a weapon. Reset the firing timer when you throw away your weapon so that the first shot with a new weapon not depend on the firing rate of the old weapon. Have a way to gain focus without firing/throwing the weapon (if that's possible), especially considering that shift+right clicking will bring up the right-click menu. Display remaining ammo somewhere.
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Play until the level with long hall way where the bullets coming at you like a turret Then scroll down OHH I CAN PICK UP WEAPON USING RIGHT CLICK
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Love the concept. The walls seem to not have the best hit detection, as I feel like I get caught on them constantly, or my bullets hit just outside them, but otherwise nicely done.
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good concept even if ripped off, but very crude, the controls don't work very well and you can't throw a weapon if it isn't empty which is a big factor because you often need to block them since they are going faster than in the original game when still.
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Okay, this game deserves better than being stuck under judgment with a rating below 2.0, so it's getting a bit of Hot New Games exposure. Yes, this game is hard, starting at the second level. Keep two things in mind: First, there is a delay between when you can fire shots, but this doesn't necessarily mean you're out of ammo. Second, don't forget you can pick up weapons by right-clicking!
Update: Whoa, nice, up to a 3.9! I wasn't kidding about how low its rating was when I first put it in Hot New Games -- this was where it was after being on the site overnight, haha: http://tinyurl.com/jddpzvc
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This game is made of love and childhood dreams. 8/8 m8. I str8 ir8 appreci8 this, even if it is l8. Cre8 more, can't w8.