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Things that are better than DG: I love that I can see a reaction history in a tooltip. The hint system is great, as well as the list of things I can make with the elements I have now. I enjoy seeing the world fill up with my creations.
Things I don't like so much: The graphics seem kind of oriented towards children. There isn't really any humor about the game like DG. I want elements to disappear when I drag them out of the circle and not have to drag them to the trash. The reactions don't seem quite as creative as DG.
I'd really put this neck and neck w/ DG but... if you pressed me I'd put DG ahead of this slightly. If I could only combine the elements DG and Alxemy I'd get an amazingly awesome game. Still, great stuff. 4/5 stars.
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I found myself with no more to complete but lacking the pouch etc, however after refreshing they appeared. :P Good game, I really enjoyed D.G and this one is just as good. The only thing that bugged me was that each time you go to the automatic 'World' screen you have to click 'back', it just got a bit monotonous. Otherwise a big thumbs up :)
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its flawed i wish there was more to do then click and drag its better then DG but still lacks interactivity and whats with the elements staying on the screen it gets to crowded when u mess up and then click on another element and then forget u already have it out 2/5 good idea but still needs work
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For some reason the walkthrough doesn't load and I can't create a Red Panda, Toadstool and Human.Could anyone help me out?
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Sometimes, I feel like when you didn't know what to mix with, you just chosed earth. Like how you create the fox, for example.
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Most of the time I ended up waiting for the chick to give hints because most of the combinations are nonsense, such as Sand + Salamander = Lizard.
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So in order to complete the game, you have to get those three elements from the missions... which aren't available here. I'm stuck at 99 elements, no possible combination, because I don't have Paint, Wheel, or Pouch =\
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I got 75+ elements but neither pouch, wheel nor paint showed up. I copleted all the missions. So im stuck here. Anyone else with that problem?
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"but the game was developed before DG" You do know that Doodle God was developed too, right? They didnt just create it in a couple minutes and send it out there.
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Well, sometimes it's quite lame with the girl who helps you, when she largely tells you how to get an element. But you can just switch her off, so that's not a big problem. And I think it's cool how the elements you create becomes visible at the pictures.
Great game!
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wow... do people even read the description before commenting, or did they say it was a ripoff as soon as it was mentioned that its similar. seriously, i wish i could flag for idiocy.
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Guys, sorry! Sponsor added game here for some reason instead of us. I'll remove Facebook quests and add Kong API soon. P.S.: Alxemy and DG is actually based on old DOS game (http://www.steinruecken.de/alchemy/)
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Doodle God 2.0. Too bad it is missing the nice quotations from the "original" game. Yet, this is fun enough. Again, it would be nice to see all this structure attached to some kind of proper game.
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I liked this a lot. It's harder in some respects than the 'Doodle God' games, but this is better in that once you 'make' an item, you also get shown it's place on your 'world'. Add to that the 'teacher' that gives you hints (some are easy, some are little cryptic) and you can enjoy this game. Note that you will have to think to complete it!
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To me this one is Better than Doodle God, because in this game you have the objectives list and the game work in a "level" system to me 5/5