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If you haven't figured it out, the later wall gun can mount to the ceiling, and the last one can attach to the floor. It can be devastating if placed correctly, and damn hilarious watching him zip around.
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ummmm the stupid blueberry held its self up with its hands and for some reason the spring didnt go even tho it had power in it still
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if you think this game is funny see this video http://www.youtube.com/watch?v=rmRv38I6rQw&playnext_from=TL&videos=SHlBf9pi6S8
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Sandbox, its all we need. There should be a sandbox mode after completing the game. That would make ppl crazy about the game. Besides that 5+
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if you get the guys head stuck under a gun while the gun is moving down it crushes it but it will get stuck unless you use a rocket to free it
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Mabey in the next one you could add different enviroments like some where he starts in the bottom of a valley or at the top of a hill. Would be great with natural enviromental disasters to exploit.
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It's a bit limited, especially with only a box-shaped room. I would have welcomed the ability to attach traps to any surface regardless of their type, and to having a smaller flakboy and large, more complex levels for him to be blasted around. You might also then include optional bonuses, like wads of cash in difficult-to-reach parts of the level, or maybe weapon blueprints to collect by slamming flakboy into them.
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One thing i don't like is that if you keep one half the same and do something to the other it changes everything.... is this meant to happen or is it just me
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I might sound like a dumb square but I really detest torture games. They are blood, messy and emphasises the brutalization of our cultur. There should be some limit.
Otherwise the game is ridiculous crool :D I like to see Flakboy flying, but I personally could spare the blood.
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great game found a bug though the lv3 jumper thing when the guy walks to it. it sometimes miss does any one else find this 2 note this is when u frist show the duck
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not only that bug, i tried to place the death seeker right after the skinnerator, and WOW, he never come out of the "thing" until seeker destroy its falling limbs.....
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Great idea. Unfortunately the game doesn't work. What I mean is the placement of an item that wouldn't logically interact with anything else--nowhere near anything else and nowhere near where flakboy would go--changes the behavior of the entire system. Place a mine in a far corner and now Flakboy moves a different amount at the start, the mine never near triggered. It makes the whole game "Put this down, oops, game broke. Can I put this over here? nope, game broke again."
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i tried replicating Ulong's bug, and yes, it seems that when flakboy hits a second skinnerator shortly after already encountering one, he'll be stuck in there forever.
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for the last level. Put the duck on the right. put 2 skinerators on the right on top of each other. Then it should glitch and wait til 1400 points and press stop.