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I agree with all these other people saying that each difficulty should have their own lvls, and I also recognise that the creator designed the game with the intention that players would choose the difficulty that they'd resonate with. However, this is not something that's works all that well when applied to puzzle games. Puzzle games usually introduce mechanics in and easy way and then slowly turn up the difficulty as the player masters the mechanic. Most people also prefer to start from one end and make their way to the other, potentionally completing the entire game if it's engaging enough. Really like the game anyhow.
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Had a lot of fun with this one! I also prefer the progressing difficulty of the original game, with each difficulty has its own unique set of pictures. I only played the madness difficulty, but it felt like I'm missing something. I liked the new features on the left (even if I rarely used them). Also, if you implement an "awards" system, let us view those anytime from the main menu.
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I liked the original. The glowing blue border on selected pieces should be toggled in settings. It blocks being able to see the edges lining up and was giving me a headache.
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It seems much smoother, and I love the use of tweening between the pieces. Its a nice touch. The thing that bothers me is after finishing the first 25. I see the next 25 are the same pictures again, but with more pieces. I liked the variety.
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I agree that it was a bit dissapointing to see that the other levels contained the same pictures. Do note that the reason for that is that the game is simply do much fun that I WANT to play all the levels, even the easy ones. Having to choose a difficulty level essentially reduces to content to a third. (Which is fine, but dissapointing if you thought there would be three stages to go through).
A way to get around it might be to have difficulty level select be something separate, perhaps in settings, and only one place to choose which level to play.
Great game nonetheless.
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Idea for Unproportional 3: you could be able to rotate the pieces for extra challenge! Or even (I don't know if it's doable) fit every four-sided piece into any type of quadrilateral. Really like this game! 5/5
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Madness mode is the funniest mode because the satistisfaction when you put the last piece and you see the final picture is awesome !
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I really enjoyed the first game. There's something not quite clicking about this one though, despite it being exactly the same core mechanic. It might be there feels like there's a lack of variety and a lot of the levels feel like I've already done them before, even if I haven't. I'd like to see high scores with optional move limits and time limits. with star ratings for levels, if just to make it more of a game. Or a theme to tie different levels together so it doesn't feel like it's just this mishmash of levels. Or even a story. Or a travel the world and image from different locations. The concept has so much potential. It might be that like everyone else is saying I liked the progression from easy levels to more difficult. The picture unlocks didn't feel like rewards this time around, they were just there. (In game achievements would be another way to improve the game.)
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It would be great if a Level Mixer was added to this one as well - that's the continuing draw of the first one for me.
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I hate to say it, because I love this game, and its predecessor, so much, but I really prefer the original format, where each difficulty has its own set of levels, and if you want to play the others in the harder difficulties, there's a setting for that in the form of the mix-n-match kind of mode. Otherwise though, nice. I like the added features on the left. ^_^
I really appreciate this kind of input, and it is the most effective way to decide on which ways the game should go. My idea was that people would play only once, with the challenge they thought suited them best. But this is not what happened, and many people got to the madness levels after already solving those pictures. It helped to reduce the game size, though. In the end, it was a bad call on my part, but I'll try to fix this in next iterations.
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I love this game (both 1&2). It's really challenging for my mind and that makes it very addictive, It would be awesome if the community could upload custom-made puzzles and rate them on image quality & puzzle difficulty. Maybe you could even do it like steam workshop. In fact, this would be an indie game I would gladly pay for.
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I noticed you mention in a comment that you didn't know how to make it clear that the difficulties are for different skill levels, and not to be played in order, but all you have to do is in the description of each difficulty at the bottom add a line that says "same images as the other difficulties"
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A fun and relaxing game. On completing a level you should mention where the photo was taken or a brief explanation of what we're looking at.
Thank you for the suggestion. This is on future plans, but sometimes I don't have this information on all the pictures (most of them don't have), so it has been postponed a few times already.
Thank you for the feedback. The idea here was that people would each play on the difficulty they are most interested in, so veterans would just start at the madness levels. Unfortunately, the level selection design seems to be suggesting for people that they should play them all in order, but I'm not sure I can communicate that in other way. Another reason for this was to allow more puzzles to be included in the game while keeping the file size smaller.
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Ah, loved the first game, and this one is great fun, too! It's so very satisfying when the pieces slowly start coming together!
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Cleared this game, and then I noticed that the previous one had a few levels added since I played it... Chains weren't that bad. ;) The hardest part is when some parts of the image are out of focus, which messes with how large the pieces appear. And unique perspectives are fun.