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WHAT KIND OF HOMOCIDICAL MANIAC PUTS A STATUE WITH 3 KEYHOLES IN IT AND THEN ONLY GIVE 2 IN THE GAME!!..............................................
jk jk... i loved the game <3 completed it 2 times adn got all the hidden secrets.... i think?
the only major secret i am missing is the 3rd key for the statue and 3 books(i looked everywhere to find them)... over all 9/10 would play again once it is completed :)
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So in the beginning of the game where the tutorial is, there is a path leading down where it ends with some sort of rock formation and i managed to bug through it, not worth it as i had to reload the page because theres no way out and theres nothing there. But cool lil spot.
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ive never played a bullet hell game in my life neither did i have the slightest notion id be good at it, and jeez i got my butt kicked
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What is the weird spinning thing at the bottom of the graveyard to the right of the area that you spawn? Also does it have anything to do with those keys that you find around the map?
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Please, please, pretty please add support for keyboards that aren't qwerty. There's so many developers that don't seem to know that WASD doesn't work for everyone. (hint: arrows as alternative works just fine)
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Go to: bottom right, you will find stairs the go to a dungeon that give you a hammer.
And for the devs, there are a bug that sometimes teleports you 2 times when you fall in the dungeon
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The game is very similar to megaman, if you beat the bosses in a certain order it's very easy, in something like 3-4 runs you can beat in the exact order, and NEVER go to the worm first, NEVER.
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This is a beautiful game. the art is amazing and the atmosphere is phenomenal. the snowy wasteland just emenates a feeling of emptiness, death and wrongness. i love it.
The game itself is also extremely fun. I love me a good old bullethell and this game scratches that itch perfectly. the only thing lacking gameplay wise is a little transparency. what does the shield powerup even do? (the one on your back not the bullet deleting one). im not saying but numbers and text on everything. its fine as it is right now. it would just be nice to know what they did.
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You definitely need to take a nother look at the sound design. Audio starts WAY too loud and abrupt in the menu. Also, I get the feeling this is inspired by Shadow of the Colossus? The artwork here is really great, and I think you should consider leaning into the atmosphere some more by changing the sound of the character's footsteps to match the snowy ground.
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The bosses might need to be toned down, specifically the uber bullet hell, unless I'm missing something the bosses so far have been just endless barrage of random projectiles with very little pattern besides just puking red onto my screen. I'm not sure if you've played Eldest Souls but that game did hard bosses incredibly well, they were fast but you can easily dodge any attack and follow-up with DPS, you'd still die 400+ times but it felt fair, this just kind of feels like it's just dumping projectiles to make it "hard", it's not making it hard just kind of unfair
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Feel like the weapon needs to do more damage, or something. Like I'm slashing the boss like there's no tomorrow for a solid minute or two and he's only down half way.