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Just a heads up, Sunbro Tmac, the tooltip is indeed wrong, but the wall actually gives 20 per gatherer per second so, you probably had 25 gatherers when you checked the wall's production.
There are several other misguiding tooltips, tho...
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In a game that is supposed to be about "careful planning", you need to update the tooltips to be correct. Walls give +500 food production, not +20. This makes the game seem so ridiculously slow that it isn't worth playing, unless you just happen to discover what the actual rates are. As numerous others have said, you have plenty of room on the screen to add something as simple as "wood production" and the names of the currency used rather than a $$$ dollar sign of (most of the time) a different color that you have to hover over to reveal. If you're going to tout your game as one that "rewards the patient", your first and foremost objective should be to accurately provide information for players. I would be more constructive since these are fixable problems to a promising start, but you seem to have abandoned the project and I'm concerned that these egregious bad design choices may go overlooked rather than improved upon.
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scaling curve seems way off, few hours to bank and then it's just buy more banks until you reach 2e5 silver for adventure... most people won't bother
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Just want point out an error in the May 8th update: "attack point shows in e+ format" Firstly, scientific and engineering both use that variable so you should specify what you're using in your game, which is scientific. Second, the + doesn't serve a purpose. For example, 1000 in scientific would be 1e3, not 1e+3. That is a formula not a notation.
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Any way we could get resource per second for all resources (specifically wood and stone)? Would make balancing resource production a lot easier.
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I have finally succeeded.
After great strains and much training with feral cat I have surpassed 1000 defence.
Boss orion has no chance to hit me.
I fear the only issue is that I have perfected my strategy the "red dot" defense through testing and refinment on a cat.
We now have a symbiotic relationship. The cat will never catch the red dot laser... but I am so weak and feable I will never hurt him.
I am not one of those sci-fi lasers that can cut through steel... my 20att seems to just shine the faintest light on a surface.
Well. Off to the never ending battle...
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so far i just bought my first farm and it is supposed to give +10k food but it does not it gives far less than that. probably close to 1k.
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Also, just because a word has an "s" at the end doesn't mean there's supposed to be an apostrophe before it. Ask yourself, "is this a possessive?" If the answer is no, then exclude the apostrophe.
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Uses scientific notation (1+e6) to show resources held, uses standard notation (1M) to show cost. Either pick one or let us pick, it really makes things annoying to have multiple notations.
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the math on the fights doesnt seem to be working properly:
1. Your Hero hit Rat for 35 damage 84 Remains. Rat hit for 10 damage 225 Remains
2. Your Hero hit Rat for 38 damage 65 Remains. Rat hit for 11 damage 249 Remains
3. Your Hero hit Rat for 38 damage 46 Remains. Rat hit for 9 damage 275 Remains
4. Your Hero hit Rat for 42 damage 23 Remains. Rat hit for 12 damage 298 Remains
5. Your Hero hit Rat for 43 damage . You win gaining 2xp and 10-100 silver
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would be handy if there was a clock showing the 15 minute timer, production per sec for wood and stone would be ideal as well
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please give us income per second on other resources, it's difficult to add everything up to make sure you're not over the limit every 15 minutes.
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Nice improvement. One thing I would recommend though, if the game doesn't save to the cloud, then you there really should be an option to export/import save data. Keep up the grate work!
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May. 6, 2020
when you cant die to the first monsters it becomes near impossible to level def, and if you try to raise att, the monsters def raises with your lvl, i can only die to miner or above, and i lose to much food to do this... 102 def here, over 7k RNG, and it's near impossible to advance from miner to village
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i can only make 100 gold every 15 minutes through silver conversion... thats 400 hour... you want me to get 3 million gold to get a single platinum which would cost me 312 real-life days, to get. without any way of shortening that time frame? like im at the point where thats the only thing i could possibly look forward to, is getting a platinum, that would take me 312 days.
and the auto fighting... i click auto and it fights x amount of fights every y miliseconds. Its still so tedious of clicker even clicking 100/sec which appears to work, is just too slow for.. zero benefit
food is very useless once you start accumulating silver, so much so that i am just sticking to being in the negative as i have no reason to go positive anymore, not even to level up my hero's attack anymore because the fighting mechanics promotes fighting hard enemies to build up defense. That way i can't loose and i farm the RNG.
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I would like to thank you all again for playing, giving feedback, the good and the bad. As you can see that was a large step for me personally getting it to run auto's, but because of you lot I got there, yeah it still needs a polish but it works. Gem drops will be added soon to all mobs that will increase you autos amount without spending gold. Be carefull buying them right now as the cost display resets onload but if clicked costs you what it should so I'll get that fixed tomorrow. Few other bugs ive already stumbled on I'll do tomorrow too. So enjoy players.
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For the seeing resources, you already have something in place for it. The right hand column that shows the production. Just need to expand that out to the rest of the resources. This has a lot of potential and pretty good for a first attempt.
Thanks Terpe, wanted to get the auto fight written (well, see if i could) before finishing up the p/ps stuff, I think i've figured the auto out, trialing it now. Thanks for playing Terpe.
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Very nice game. However just a small bonus for gaining a level would be nice and in tune with how these games normally works. It seems the only thing leveling up does is strengthen the monsters. But I might be wrong. Still a very nice game though. Keep it up.
I will put this in mich jur, maybe something along the lines of a large food package as a reward for blowing through all the losses. Will think a bit more on rewards and implement. Thanks for playing mich jur :)
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OK forget the 200K silver unlock. The whole fight structure is utterly ludicrous. It's 10'000 times slower than it should be, the rewards suck, it's just horrible. Sorry, but the whole game is kinda horrible now that I've come back to it. It's so bad I hope you and I can lol about it together. Good luck with the next one, K?
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I don't see the point of having to hit the silver limit for Nasty Rat more than once. Once the fight permission is triggered it should probably just stay triggered. Also no offline gains is very sad. Thanks for the game.