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At least remove the energy consumption for Learning and such. What good is making money in the stock market when taxes come along and stomp you while you wait to be able to use the money you just collected? Every time it happens I literally lose a little more desire to play because I feel my time has just been wasted.
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Nice graphical update from the prior game, but it has ALL the same problems as before. The Stock market is terrible, not really deviating too much, the monthly/yearly Taxes are WAY too much, killing any beginning growth. The energy bar REALLY needs to go. It provides no value to the game except to chase people away in frustration. At least have something for 'active' idlers to work on. Yllib said most of the other good points I would make. PLEASE revamp the gameplay, because it could be so much more fun.
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The Stocks are pointless. Given the amounts they tend to fluctuate the profit per share isn't enough to bother with. And if it sticks around that annoying Energy bar is enough reason on its own for me to one star this when it releases - whether that release is here, on Armor Games, or in the Google Play store.
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the stock market prices fluctuating 1-10$ for all stock even after a day really doesn't make it worth buying the more expensive stock. The more expensive stock should be ' a more riskychoice' the price drops and increases should be alot larger for the more expensiv stock
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So I graduated high school so I could get a better job. But there weren't any new jobs available. I click a job anyway and it tells me I need 31 more points, but I don't see anything about points anywhere. So I just keep hitting the click button hoping a new job becomes available, and it does. So an accurate point counter needs to be posted somewhere, as well as a notice that clicks equal points. Or something to help clear that up. I almost closed the tab because I thought I was going to be a telemarketer forever.
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I can't see myself ever enjoying this game. It's an idle game with very little idling, online or offline. On top of that you have to click every single time to get the money AND there's an energy system. Then, if you actually get further along in your chosen profession you get to hire employees to help you out. And that'd be awesome since it might mean I can finally actually idle. Except that the "workers" you "hire" are you whining at your friends until they play the game and hire on. This practically screams "Pay for stuff!" and there's nothing worth even purchasing. What a completely pointless game. When it comes out I'm giving it one star for sure.
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Hiring employees does not work properly. When you add eachother, you don't show up as a employee. Soemtimes, it does work, most of the times it doesn't.
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Is lottery ticket for anything? All the time when i try to click on it i just got loading cyrcle and nothing is happening
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The nasty reek of a Facebook game. Inviting friends so you can "Add workers"? Come on! A true waste of a good concept.
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Oh, an energy bar, a "Invite your friends for bonuses" mechanic, and the ability to buy bonuses with real money? Sounds like another face book game.
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Developer responds:
"Yepp, but things are more complex. Investments while being offline works slower. Why? When you are online but afk you are taxed each month and year so being offline should also be nerfed somehow. Otherwise it is better to stay offline than online :)."
Please explain the taxation in detail.
Ok. You are online but afk. You are taxed 11 times by month tax and once by annual tax. Month tax takes 20% of profit in cash you achieved in month and annual takes 18% from all your assets (no matter when you gained them) so lets say you earn $1000/min. in-game month takes 10 mintes IRL, after each in-game month you have 10k - 20% = 8k. after 12 in-game month you have 96k - 18% = 78.82k after another 12 in-game moths you have (78.82 + 96) - 18% = 143.2704 and so on... annual taxes are consuming your money... Being offline should be simmilar right? Belive me it is not easy to reconstruct such a complex calculations for past time when player was offline so offline investments are simply nerfed by dividing them by 4. Btw. I`m very grateful for all your comments, and I`m open for all ideas and changes in balance so keep posting!
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To Developers: In pursuing a University degree, the user is advised that only one discipline can be pursued. However, it isn't clear how that decision affects possible job opportunities. If there is a restriction imposed when the user spends money/energy, then the implications of that decision need to be clearly communicated to the user. Another example of poor game design.
You are maybe right that all things should be explained but the differences between them are not big. It is more about variety. Also you can choose other direction afer you restart and check yourself.
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The offline bank calculation is wrong - 3x Bank + 2x Bond + 1x Currency + 1x Gold = $168 per min. That should fill a $4,000 wallet in 24 mins but actually takes 1 hour 36 mins
Yepp, but things are more complex. Investments while being offline works slower. Why? When you are online but afk you are taxed each month and year so being offline should also be nerfed somehow. Otherwise it is better to stay offline than online :).
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In the School, $ cost of getting the desired achievement/degree is clearly indicated, but the energy cost is not indicated at all. This is not a good feature of the game. Users should know the complete cost of their next desired goal.
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Since I can't respond to a reply from the developers, I'm commenting again.
Re:
"Right :) I tried to keep balance between this two things. Athe the beginning - no choice - you have to learn and work, later stock and investments comes first, but there is another swap when you have about 6-7 employees, managing position and many luxuries..."
As best I can tell, the first luxuries are just improvements on clicking and energy storage. Your game doesn't explain monthly taxation. Overall, the dynamics of the game are not communicated to the user. And the concept of having employees isn't communicated very well. I have to say, I think this game is a no-go.
First of all the office feature is not working in 100% while game is in beta test phase and it is not accessable by all player. Belive me that after publishing office feature will work smooth (each friend that join a game after you will became your employee no matter if you invited him or not). I started thinking some wiki or FAQ for this game can be good idea...
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Generally what I look for in an idle game is logging in once per day, do my rounds, and then go do something else. As it stands - the offline income storage makes me feel as though I need to hurry back or just keep things running all the time. And that'll lead to burnout pretty quick.
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To the developers: The Monthly Tax due isn't clearly described to the user. I have seen it pop up as a tax on cash profit and also on asset value, however I don't really know how it is calculated. More details need to be provided on this aspect of the game.
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With the low regeneration rate of energy and low earning potential, "working" and achieving education falls by the wayside very quickly in this game and becomes irrelevant. It's a double-whammy. If energy is slow in accumulating, then give a stronger/deeper ladder to achieve more money per click. As it stands, there is no need to even exhaust the education ladder because bank investments and stock quickly swamp what can be earned through clicks.
Right :) I tried to keep balance between this two things. Athe the beginning - no choice - you have to learn and work, later stock and investments comes first, but there is another swap when you have about 6-7 employees, managing position and many luxuries...
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Why in the HELL is there an energy bar? In case you developers haven't caught on yet, that is like asking for a low game rating, and pissed off players. Not only did you add energy, but you put it in an IDLE GAME! It wouldn't be so bad if it didn't take several hours for it to replenish, just so you can play for 30 seconds. What where you thinking? It looks like such a nice, clean, fresh start for the idle community, and you just hit it in the face with a brick... ten times. Either remove it, or add in a feature that will let the players replenish it for free. Personally, I say remove it, because again, this is an idle game, and it doesn't belong here.
Thanks a lot for your comment! You are right - adding energy factor to idle game and releasing it on Kongregate (place with core gamers) sounds like suicide or misunderstood. So why the hell there is energy?! It is all about general concept (idle game closer to reality and economy) game design and balance between stock (core game feature) and working. Imagine that there is no energy. Every smart player would setup autoclicker, make upgrades buy all items and luxuries. Game over - game solved buy clicking macro. Player ranking is based on time of start... We decided to add energy to nerf working and bring up some other aspects like stock, smart assets managing, avoiding taxes, making good investments based on calculations and estimations. You also wrong - there is no 30s of gameplay and 3h break. Stock doesn`t need energy and is a best way to increase your funds. Best regards. Pawel, game designer
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The game isn't that bad, however I would say that the amount of time it takes to get your stamina back is longer than many idle games. I would also it would of been nice if the weather could change and day could turn to night. Finally, maybe have a lottery ticket available after a certain amount of time. Like a real lottery the chances of winning are low, but still possible.
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This game was basically the only game played in my home room for a solid 2 months. Glad you finally got through approval. Artemis should be happy now.
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Tried playing twice and got "Connection failed Unable to send data to server when disconnected from server" forcing me to refresh and the game wasnt saving any progress.
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Not a big fan of the buy more energy for money section. It's a great game, but that's a real turn off as a gamer. Especially when the price is 20 creds. That's like 2 bucks for a little extra play time.
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If you make a reset : The investment boost is not stacking is it a bug or a feature ??? --> 1st game 100% --> 1st reset --> 110% in 2nd game --> 2nd reset --> 103% in 3rd game ---> so tested and spent all energy reloads for nothing :(
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You stupid developer! How dare you adding energy limitation to the game! Now I cant use my autoclicker just like I do in all other IDLE games T.T!!! Hmmm wait a minute... a STOCK?! Without energy?! Letting double all assets in 15 min?!... Nahh I prefer autoclicker!
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I personally haven't had connection problems, so that's cool, but like your previous game, or the game you based this game on nigh completely, YOU HAVE AN ENERGY BAR IN AN IDLE GAME!!!!!! I can't really think of a way around this other that just completely removing it, or maybe have a minigame to get like, 1/4 or 1/2 of your energy back. But seriously. If you're gonna make an idle game, you DON'T MAKE IT WITH AN ENERGY BAR!!! That is all.
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Broken. When it said unlock the bank, i instead spent my money on high school. Now the bank is still not unlocked and i cant click.
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It is a nice redesign of the original now that is has graphics and not just lists. However, I don't know if the clothing you buy in the shop helps increase your pay like it did in the previous version.
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After refreshing, game would connect. Refreshed again, game will no longer connect. Might wanna get that taken care of.