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Игра хорошая. Графика плохая. Предлагаю:
1. Улучшить графику.
2. Показывать полоски жизни у монстров.
3. Сделать башни, которые увеличивают скорострельность всех соседних с ними башен.
Game good. The chart bad. I offer:
1. To improve to the chart.
2. To show strips of a life at monsters.
3. To make towers which increase rate of fire of all towers adjacent to them.
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Snow stage doesn't work at all. Seriously doubt Mojang would be happy with you making this sub par game with their name and themes. Especially funny that you guys would do this seeing that Mojang is already in a court case over a games name.
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I really hope you talked with Notch before you decided to make money off this (Kong gives you a share of ad money, so yes, you make money off this). Otherwise, I'm pretty sure you're in violation of several different copyright laws...
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Well, isn't that strange. Just a few hours ago I was looking for an AdventureCraft tower defense sort of thing, and then this was posted.
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so... i saw that my egg launchers were 5 resources to sell, but a different one of mine was worth 45, after a little investigating i found out that they are worth more the more that defence kills
but is it stronger too? because i'm thinking if it can be worth so much that i can sell it, rebuy it, and have a little extra over it'd be better, but if its damage is better then >>
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I guess it's logical, I just wish I would have known the Dynamite was going to blow up all of my towers BEFORE it happened.
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Arrow Towers that only shoot vertical and horizonal is just plain stupid. Sorry after seeing creeps run pass all my arrow towers without getting hit I can only vote this game as a 1/5. Fix it and maybe the game is playable.
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Odd... I'm trying to play the Nether wave, but once I reached my house, I can't build anything, and no monsters show up when I keep pressing "Skip"... only my wave count goes up.
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level 50 the boss went invincible (arrows shot through him. . . ) Glad I wasted my time getting that far only to have it bug out.
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...And now I'm on wave 53. The boss at 50 should have been the end. I don't think there is enough going on here for there to be this much lag. I've seen TD games with 20 times the critters and turrets on screen not lag like this.
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... also would have been nice if the "mining" / resource gathering had been a larger part of the game. After the path has been dug, it's just a TD game.
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Nice concept. I'd like to give it more stars but the glitches hobble the delivery. (Jumpy graphics, insufficient tutorial and 1/4 of the turret types do absolutely nothing.)
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Three bugs I've noticed: the fireball one, a mob somehow glitching into the walls, and when I summoned wave 50 early (not knowing that it was a special wave) the slimes that were already on the path became invincible and I could not stop them from killing me. Good idea/fairly well executed, but needs some work. 3/5
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seems like the fireball/projectile dispenser are buggy, maybe there somewhere a break in my redstone line or something, but they wont do anything....
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Need tower range indicator and monster health. Also, it might be good if I could tell what the towers were firing at.
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This game has great potential, but as it is now, it sucks... The tower defence part is the thing that sucks...
But the start where you make your own path, I really really really like that! It gives the perfect combination of mazing TD and Fixed TD! 4/10
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This is a very nice game. Although, it does seem a bit dry, it's still kinda fun. I personally think it would be nice to see Snow Golems added, as sort of mobile defense.