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In case anyone was wondering, a destroyer counts as 3 fighters, a testudon counts as 10 fighters, and a mothership counts as 35 fighters when your forces are being allocated.
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A real fun game even after a decade. I really love games where there's swarms against swarms, and you are but an insignificant part of it.
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add another kind of battle where you have your own mothership. but your forces are alot smaller and if all your forces die and your mothership is left, probably you control one of the turrets?
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Something useful I noticed - the Destroyer's missiles outrange the Testudon laser, meaning a single well piloted destroyer can kill a Testudon without taking any damage by getting in front of it and maintaining equal speed.
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i havnt played this in 5 years finally found it again now ima playn for hours
though the scoreboard needs to be redone because its whack not an impressive game but its 1 u will come back to becouse it leaves an immprent
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I have a suggestion, a new death message, "AVENGE ME!" And, if you kill the enemy who killed that person, you get extra points?
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Great game but if two Tesdudons are left they are chirceling each other i had to stop playing at stage 7 because of this
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How to win (almost) any game: make sure all enemies are concentrated at one point and going after you while you are in a destroyer - you can kill fighters, destroyers, and testudons this way. Slow down until you can attack them with missles, then speed up so they don't catch up. I have gotten the full range of labels (multikill, blue baron, etc.) this way (and by the way, to highest label went something like HOLY FREAKING HELL 0.o) (And yes, even the face was in there)
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Stage 7...it came down to me vs him, except I was a Fighter and he was a Testudon. Somehow the couple of shots I got off before the laser killed him :D
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I can never get past the Level when all teams have 1 Testudon, but I DID get to the Level with the "Secret Enemy" If you don't want me to spoil it don't look at Next Comment
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(sorry if i talk to much i just have alot to say, DONT judge me) dang i wish you could actually make the color your team would be that would be awesome
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DANGIT i was so close i was at the 4th level and it was me against: 2 destroyers, 2 fighters, and a Testodun (what ever its called
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i wish you could actually just restart the level not the WHOLE game this game is fun but its kinda annoying when you at like level 5 and have to start it ALL over again
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yeah I have been playing this game for a couple of years on and off and I wanna see commands and stuff because right now they just rush in die then it's you vs 100 and it's really just over from there
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I work on a game like this. If we don't see Azul Baronis 2, let's build it guys!
I have found a little team to mount the perfect game, but feedback are really interesting. If you have some idea, or some sprite, even some scenario, I will try to use it! Send me PM, and I will read and answer you when I will have time. Furthermore, maybe we will add a beta version of our game if we think we are on the good way!
I can also answer question, and explain your idea we have. And if we are on the last line, why not chose you as beta tester :P?
And why don't build a real game in future ahah ? The more feedback we will have, the more enthousiastic we will be to finish!
(excuse me for my english, I'm french. But I promise you I will correct everything on the real game !)
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oh man my testudo (so i cant controll it) is trying to catch a fleeing fighter and i've been waiting for 5min now and still no progress :(
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How about a game mechanic where, before your battle, get a budget where you can buy how many of what ship to put into battle?
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Someone out there should just copy the game mechanics, and then turn this into a ful blown action space RTS/RPG.
Two gigantic city sized mother ships, sending ships back and forth on each other DOTA style. Every kill gives you points to direct your friendly AI, repair structures, or buy upgrades on your ship (which when it dies, its gone) You could go as far as to use the points to build outposts, that mine minerals to replenish your allies lost ships... or buy special docks, repair bays, spawn points, turrets....
Hell need more massive AI games like this. I don't want to be the center of everything, I want to feel part of the bigger whole, directing the battle overall, while still feeling that my actions matter