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Great art. It reminded me of Machinarium so I was hoping for a bit more to it. TBTabby gave a really good interpretation that I really like. I can see it in retrospect. I think some of the weird things happening threw me off the simple but good message. The only design flaw here is when he gets hurt and then gets huge. A slow character is NEVER fun.
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This game is about the struggles of the professional artist. When the rabbit's masterpiece is rejected (perhaps a metaphor for trying and failing to get a grant), he, like many other aspiring artists, is forced to work a menial job to eke out a living. This state saps his creativity, as seen by his unique model home being turned into boring generic houses and the girl rabbit, his muse, having static for a face. He can only regain his creative spark by leaving society behind and becoming a hermit.
The girl rabbit is the black rabbit's muse.
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-1 again. When i fall in the hole after getting out of the lake, i try to pick
the 1st piece. It stuck on the screen and there was no visible pointer of my mouse on screen. This game is really full of bugs...
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Very nice concept and art, but very slow and the controls are so buggy you end up needing a walkthrough for almost every step.
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So buggy. First I can't enter an area even if I walk to the very edge of the screen, and later that same area is enterable. Another thing is that it warps from one place to another with little logic.
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Game erring out, after hatching egg the rabbit doesn't cry therefore no tear. Tried starting over 3 times and still same result.
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See, the problem with making point and click games not make any sense is that making sense is what such games are predicated on. I mean, really all games do, because if things seemingly just happen it sort of removes the cause>effect>mental reward system that videogames break down to. In the beginning it's ok, but as soon as you get to the first...dream? It simply becomes a matter of guessing. I literally just went to the walkthrough and skipped to the end to see the ending, as I was pretty much reliant on it by that point anyways (my applet isn't displaying right cutting off the right hand side of the screen, which makes the matter worse).
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Interesting concept, great artwork but not really fun to play.
The rabbit walks amazingly slow, the bag tends to stay open hiding things. Even watching the walkthrough videos proved too much for my patience.
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Poignant, although a bit frustrating with the slow movement. But perhaps, being forced to slow down also added to the atmosphere of the game. Thank you for the Game :)
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well that game was as weird as all getout. Game itself was fun, but not amazing. Do love that it's being promoted as an easter game.
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Interesting game, however, as Swordmonger already mentioned, there is problem with missing part of scene - rightmost position is where the active field of "egg zone" is only about 1 mm width, so it's really hard to activate it - and since it's not visible, there is no chance to find it without walkthrough...
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I got to the part where he dreams about a house with the key that lights on fire. For the first 10 minutes i wandered back and forth trying to figure out what to do before figuring out you can pick up the fire. Then I couldn't figure out what to do with it. So I watched the walkthrough and realized that part of my game was cut off and I couldn't walk all the way to the right.
2/5 nice idea, poor implementation.
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Pretty game, and the setting is neat, but the gameplay needs work. With something like this, there really should be multiple methods of getting through an obstacle, not just one. Doing that makes it only able to be played (trial & error) once through and offers nothing in replayability. Even if there was only one other way to satisfy a segment of the game for each screen, it would be much more playable.
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Sure, the bunny walks a little slowly, especially when he's limping, but I absolutely adored this game. A grateful 5/5 from me. ^w^
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Good game, great artwork. The bag was hard to close sometimes, and blocked some of the action when I couldn't close it.
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Idea is good but I found that rabbit walks too much, it is frustrating when you walk around. The background is too dark for me.
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This was really well put together, I thought the message was great. :) It also does some really interesting things with puzzles and imagery. Hope to see more soon!
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So this is where the Donnie Darko rabbit hangs out! Great game, surrealism was good yet maintained logical puzzles, the subtle humour was great and the music was completely fitting to the game. I enjoyed this a lot, thanks :D