I think......... that bug might be fixed in the update I just did after the one fixing encounter bug (like a few seconds ago). I am not 100% sure though.
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The red/blue/yellow pixels in fighting that cause endless screen explosion seem to appear around battle strength of 6500. Also, the explosion can be canceled by clicking another menu, like market or tavern. They can still be clicked on behind the explosion.
thanks. I just did a lot of battle testing with some cheats to try to encounter the bug and finally did. The problem was if your battle strength was below 7250 but above 6000 you would not encounter anything. I also found another bug with the formation screen but that one is not as major and harder to fix so might not fix it till tomorrow
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during fighting I wandered into some strange black yellow and red square. The blue explosion commenced when you make an encounter, but it just kept getting bigger, no encounter ever happened. Now my screen is a massive blue pixel from the blue explosion still
I still have no idea what is causing that. It has never happened to me.. I went through the code for random encounter multiple times and do not see why that would happen.. I will go through again though.
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like in civ clicker you should be able to change the increments for how many soldiers you move it gets tedious after 5k soldiers
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can you make the new soldiers you get automatically go to defense so my amount of my army I am using doesn't drastically change when I get 1k soldiers.i have 4k/1 so that I keep my battle power at 30k
It used to be like that but it causes problems early on. You would idle for a few min then come back with more soldiers but way lower battle strength which stops you from fighting higher enemies..
In the formation screen the names of them are.. city guard << the only one you can encounter at 100 diplomacy, kingdom vanguard, kingdom infantry. They all have blueish hair and a blue shield with a cyan mark.
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There was a bug not allowing you to encounter city states it should be fixed now. I also increased the chances of gaining territory by a lot. These were big problems so wanted to get them uploaded before the rest of the changes today.
Territory multiple times easier to gain, City state encounter fixed, Increased rate of lowering diplomacy, Increased chance of encountering stronger enemies, Increased storage limit per territory by 1, Mercenary kongregate stat submit fixed, levels of battle shop upgrades show on mouse over, Checked Diplomacy System it works.. if your diplomacy is not lowering then maybe your battle strength is not high enough to encounter enemies that lower diplomacy (you need 7250 it was 7500 before but lowered it)
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there is a problem... my army is op and I have the most battles won of everyone and my diplomacy is 100% really needs to be fixed
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NEW UNIT(s):hunter: gives army strength and food. Market man: slowley sells your food automaticly if you want it to, or if you dont want it to, it just slowley generates cash (VERY slowley). this is becouse this is an IDLE game and i want to enforce it to be more of an idle game.
It is like rock paper scissors.. the formation you chose can give you an advantage depending on what the enemy chooses. If your formation wins against the enemies you get a boost in the battle slightly. It is just luck whether you win or not though lol.. but the enemy can also win which gives them the advantage.
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Also there is a claim on the upper right hand bar that finishing the bar has a possibility of gaining 5-10 population, but it's bugged. Those gains never, ever happen.
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I think at least a portion of over-capacity gold gained in battles should be available for at least a period of time after battle to be used in mercenary training. (The only use for excess gold as far as I can see.) Also Mercenary training and hunting should be upgrade-able. Hunting gets pretty useless pretty quick, and clicking those mercenaries just gets real boring. Also maybe territory gains need to be tweaked, or it's not just idle game, but a rather boring grinding game.
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when i find a gem wlking to fight,i get the super expolsion with no loot screen. I can click to the side bar (covered by explosion) to get out, but there ya go.
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Tomorrow I will make gaining territory a lot easier, the ability to fire workers (possibly sell them in the market), diplomacy will lower faster, and try to improve clicks registering (still not 100% sure what causes it though....)
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Really love this except when every i try yo do anything it Lags for a seconds then comes back. Really slows down training. Is Code Optimization coming in future updates?
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I'm not getting any more territory, and diplomacy doesn't seem to go down either. Guessing the game is thoroughly bugged up. I do keep getting more farmers, which I don't want since they're next to useless (why even bother selling food when a single battle gets me to my gold cap?).
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after playing a time i see some game problems.
What the thing about city states and kingdoms : not yet implemented?
military power change only the gain? if you choose 3x road, ennemies will always have 1.5 time your power ? i have 1.500.000 army power so i can win up to 7000 gold in one time, max is 2000 for the moment so have such army is totally useless...
1% chance to extend my city is really too low... with people drop i have 120/100 guys in my city. Since i will drop more people than chance to extend my city i will never choose who will be in.
Goal in this game???
in few words, storage limit can be usefull to like you said "not be able to go away forever then come and buy all" but when you play 2 mins and you already go 4 times the limit .....
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more gold, less meat in fight. I reach my max food too quickly each time and have to come back each 2 mins if i dont want to make useless fight....
not idle definition for me
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guess I ran into a gamebreaking glitch. Wasn't the best game, now I'm done for sure, but so you can fix it here it is. after getting 60 population all working I purchased more working population and it won't let me buy anymore workers of any kind. Says I need more non working pop even though I have 60 workers and 125 total pop.
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After playing for a few hours, here are my suggestions: 1. Better chance at gaining more territory - this has been a HUGE bottleneck for me. In the 100+ encounters I've had, I've only gained land once. 2. Because you can't continually upgrade storage capacities (due to territory restrictions), gold requirements for most upgrades become unobtainable after a few upgrades. 3. After spending an inane amount of time clicking for farming/studying/training, auto-fire in combat would be nice (or at least an option for auto-fire for those whose fingers feel like they're going to fall off). 4. The ability to fire/kill/banish/remove (whatever you wish to call it) the farmers/scholars/soldiers would be nice - without a greater influx of land, gaining them via fights upsets population balances. I gain my max amount of food in >2 min, but have to wait almost 30 min before my knowledge nears capacity.
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could you add the ability to ignore specific loots? I'm currently short on territory and the few increases I get are immediately wasted by loots I don't need.
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The ??????? button below scribe in the UI is not added in the game yet. It is going to be a turn based RPG type game.
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I don't know if it's a bug but I never encounter any ennemy kingdoms do they appear really rarelyor am I just unlucky?
The diplomacy % in your fight menu shows how friendly you are to the closest kingdom. When it reaches 0% you will encounter the kingdom then it is reset to 100% so you can fight the next kingdom which will be slightly stronger. As your diplomacy lowers you also will start getting raided by the enemy more. I am still not sure if I want to increase the rate at which diplomacy lowers because that gets you raided sooner..
You also need a minimum of 7500 battle strength or 300 battles won to encounter most of the stuff that will be lowering your diplomacy.
red bag, gold bag, cyan bag, card bag, king, city states, kingdom vanguards/infantry/kingdom all have chances to increase territory. I am going to raise the chance and possibly add a chance to large towns. 1 territory used to allow 100 population but I lowered it down to 30 per population but did not increase the chance by much..
I am not sure what you mean.. in the market go to 2nd page to buy academy in the top left, hunt below it, and scribe is in the top right on the 3rd page.
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Just a suggestion, but can you please create an auto-option thing with the battles? I'm somewhat annoyed that I have to press the button before the battle... It'll also save some time not having to press the strategy and automatically choosing it (not randomly)
I am not sure what you mean.. after choosing a multiplier it automatically does the rest by it self. (finding engagement, chooses battle strength formation, battles, opens reward screen then starts cycle again).
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Very nice game, im quit enjoying it. One think i would offer though is to make food selling prices not linear so that if i sell bigger stacks of food - ill get more money out of it.
I didn't want people to be able to go away forever then come back to buy everything. :/ The storage limit was one of the last things I added but I think.. it is at a good place.
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I think this is a 'glitch'... It says that on the bar, 'When full, multiple things happen', meaning that all of them will happen. But I'm not getting any more population, I have max gold and food... For some reason, mines stuck on 68... Never increasing.
In the fight screen if you mouse over territory it shows the population allowed per .1 territory you own. It was set at 2 population per .1 but I increased it to 3 per .1
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I have conquered 100 kingdoms before the game had started... I have beat everyone on the High Scores... You all suck at this game...