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Hey antigaming - I found a bug. If you dont have enough gold and you buy a scholar or whatever, it says you need more territory. However, it should only say that when theres no room left.
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That's a lot of effort to put in without getting basic mouse clicking working... fix basic input next time before coding a whole game.
There are too many things that need changing to make this a game that could be played for a long time. I am working on a sequel that will have a lot more things to do.
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for anyone who likes this game you should try anti idle.i find it to be the absolute best idle game that is almost endless and much better then most others. this game is decent and better then most idle games but still not as good as anti idle i give it 8/10 and anti a 10/10 in comparison due to there not being better then these two.
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Alright so I've been playing the game for a while and enjoyed every minute of it. One thing that bothered me is increase bullets on screen does exactly that. So when I upgraded multishot suddenly i can no longer make it rain. I would suggest either allow upgrades to be increased and decreased so I could go back to single shot ( could be useful for loot chance as well depending on who you want ) Or change it from bullets on screen to volleys on screen ( multiply bullets on screen by multi shot upgrade.
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Version 0.720 Added the ability to buy 10 houses at once (4th market page). I will still add simple things like this but will not do game changing features since the new game will be a lot better so do not want to delay it lol...
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I am making sequel to the game already since there are too many things to fix. If anyone is interested in giving feedback on the game as I work on it PM me.
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[V 0.719] Good game, very unbalanced though. You get 1M army too fast but rising the resource caps is way too laborious. Food becomes useless very fast, needs: 1) auto-sell food (maybe with less profit), 2) Auto-fire bow (maybe 50% slower) 3) Army should train slower and be harder to kill 4) battle tactics need more interesting names and effects like: Defensive Stance(-deaths), Agressive Stance(+deaths), Pillaging(+gold), Seizing(+Territory), Hostages(+Recluits). I look foward for some Diplomacy options :). Cheers
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so...someone not playing by the rules? 200.000 city states and 100 kingdoms conquered in the few hours i didn't play looks fishy to me.
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the trick to your army is to only bring as many army strength into battle as you use. i use only 100 soldiers on 3.0 difficulty, but i have 1,5m army str/minute being gained by the army left home. i could fight all day long and not run out of army strength
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requesting an upgrade to the buy and sell in the market....really time consuming to buy houses / sell food :/ ... then again not really much else to do is there...
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so the order of titles so far: lord, king, (~100)great king, (225-230)emperor. I wonder what's next. when i reach it i will update :)
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It would be nice if you could have an autosell option for food, for instance if you hit a certain amount of food it sells the quantity you put in
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hmm, i keep getting a negative food supply every once in a while, probably because i produce too much and the game can't translate the number. when it happens, i get kicked out of the game and happiness goes down by 5. current farmers: 25.667.534 (it happens more and more often the more farmers i get)
I think it could be a lot better.. which is why I am completely redesigning every part of the game. Although it is going to take a few weeks to a month :/
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The black characters that display the cost in the market are hard to read on the dark blue background, perhaps a higher contrast color would be better?
There is not too much to do in the game. I really did not plan on calling it an idle game but there did not seem to be enough things to do :/ People progress way too easily...
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DEVELOPER RESPONSE FROM ANTIGAMING
There are already manual upgrades.. do you mean even bigger ones?
to be fair, yes. im at the Great King title (100+ territory), and I'm gaining about 3billion food, 1 million army strength and 84k research per minute. but we need a massive increase in storage first...maybe for an increase in title you gain storage x10? not sure if there are even benefits from higher titles atm.
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Developer response: I didn't want people to be able to go away forever then come back to buy everything. :/ The storage limit was one of the last things I added but I think.. it is at a good place.
MY RESPONSE: THEN DON'T CALL THIS GAME AN IDLE GAME
lol.... it can not be called a game if you never do anything your self. Without limiting storage then I would have to increase prices by A LOT more which would not allow people to play actively if they chose to. Gaining territory should hardly even be a problem anymore. I think some people have 30+ territory meaning they can upgrade each storage 150 times...
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Version: 0.716 - Put a limit on the amount of workers you can gain through battles. Added the ability to remove 50 workers at a time by clicking the remove button with space held down (this is not described anywhere in the game though)
battles used to be VERY laggy. I did a lot of things to increase performance in battles. I read that rotating the arrow during flight would just make things worse so I chose to make it as a ball so then no rotating would be needed.
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I do not believe that the battle upgrades for population loot chances are working. I don't really get people from drops often nor do I ever seem to get scholars from anything but kingdoms and sometimes city-states. Just got the title 'Great King' and am grinding down the diplomacy... I am so hoping that I unlock the last thing in the... city? The thing under Scribe. Don't spoil it for me for at least 30 minutes, please! After that time, I'm curious what that thing is and how do I buy it.
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ok this is getting ridiculous. i had already about 80000 farmers. won a battle...40000 more! probably needs a nerf in droprate. on the other hand, i barely ever get scholars (battle upgrade maxed)
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here's an idea: allow to buy, at a high cost, a faster way to manually train. a buy option in shop for a higher level tavern/uni/training camp that allows you to gain x10, x100, x1000 per dummy/book/seed. but the cost per dummo/book/seed is higher, say 15, 200, 2500 etc. going higher everytime you increase it?
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the ability to sell 10k food at a time is wonderfull, thank you. could you please add some sort of increased sell/buy speed to the civilians too? (farmer, scholar, soldier). id love to get the balance between scholar/farmer a bit better, but i have so many farmers it would take forever to get rid of them
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Added multiple more fixes improving performance. Now at.. Version 0.714 I will try to improve performance more tomorrow. I removed some saving that was not needed hopefully everything still saves when it should......
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please, please introduce buttons for 1, 10, 100, 1000, 10000, 100000, up to say 1m, or an alternative where you can manually input amount to buy or sell where applicable. for example, due to being over run with farmers (2500 out of 3500 pop) and it taking forever to sell the food or the farmers.
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1. Please Change the Color of the progressbars on farming to a light blue or even white, its hard to see on this background. 2. somehow i have 127 workers, but only 99 Population. 3. Farming lags 4. I cant buy library Storage uprgade lvl 18/19 although i have the money for it. 5. Somehow i dont lose any units after battles, so my army keeps getting bigger and bigger. I dont know if thats intentionally, but i hope not. 6. It makes no sense upgrading multi-arrow, when the total number of arrows on the field is limited. It only makes my bow worse because i have less shots to shoot.
1. fixed in update I am about to post, 2. you found workers from loot. If you have too many farmers you can remove them so you can buy other workers, 3. I know it lags just I do not know what is lagging it :/ 4. You might not have enough territory 5. You can actually gain battle strength from battles if you win by A LOT but that should almost never happen. If that is happening enough for you to comment then...... I don't know I will look through the code. 6. Did you upgrade arrow limit?
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It is a bit laggy. For example when you're farming, after 3-5 clicks, it lags for half a second. Same with the market when you sell gold, when you upgrade, when you press icons. If that is fixed, I would spend a LOT of time on this game, it has the potential of being a masterpiece!
Right now raids happen they just.. do not tell you. I will probably add the text results of raids tomorrow somewhere but I really am wanting raids to be more than that. I just can not think of anything...
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Version 0.705: I found the problem that people had with encountering weaker enemies as they played more. Now you should be able to gain territory a lot faster with 7250+ battle strength or 300+ battles won.
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200+ battles, and + 0 territory. If you would want this game to be more Idle friendly - there must be some kind of idle change to gain territory. 0.704 does not fix much.
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Just published new update with city state fix. This should finally allow people to encounter city states. I am 99.9999999999999% sure this time that it works properly.
actually... I forgot to press publish till just now lmfao. Anyway now I published it. I also fixed a bug with one of the formations.. The city state fix also fixed the encountering of kingdom enemies. The problem was when you encountered the harder enemies right after it would overwrite you encounter to one of the weaker enemies.