Under rating threshold (hideshow)
I've been pointing out a lot of things that are wrong with the game, but I must say I only noticed them and reported them because I absolutely love the game. I think that with a bit of work and perhaps some fancier graphics you are headed for a 5 star game here. Well done!
Under rating threshold (hideshow)
The remove feature for excess citizens is nice, but I don't use it. I have 866 / 168 / 500 population from finding people on the road in groups, in bags (!!!), or from battle loot. This is after a restart where I had something like 6000 soldiers and over 10 billion battle strength with 4.8 territory. As fun as this is, it kinda breaks the game. What I'd suggest is not adding citizens gained from fight loot to a player's total if it would exceed their territory total. Or at least consider giving an attrition rate of excess citizens each time the population counter finishes so that you lose 5-10 random citizens until you are back at your territory limit each cycle, this would encourage people to remove excess citizens on their own so they don't risk loosing precious researchers randomly.
After I finish the mini game rpg I will be completely reworking the way a lot of things work in the game. I am still not sure how things will work but I know I will be changing the random encounter system to have multiple zones rather than battle strength requirements, more enemy types, lower loot scaling by A LOT. I also am thinking of separating your civilization from your army. Your civilization will be mainly for defending raids...
Under rating threshold (hideshow)
Wow! You are fast. Great job on the fixes, those things work great now. However, since refreshing after the city state fix, I've been going through the x2.0 fight with a battle strength of 104000+ and diplomacy of 32% and haven't encountered anything that would reduce diplomacy. Just town guards and bandits. Before the refresh, I was seeing tons of those kingdom city guards or whatever those bluish haired guys were.
Under rating threshold (hideshow)
To replicate the bug I described earlier, try maxing out upgrades in this order; combat upgrades, then scholar, then soldier. I still cannot purchase farmer chance upgrade in the battle upgrades screen. Also please consider not removing maxed out upgrades from the upgrades screen. It makes it so that have to try to remember what they were, which makes trying to create an upgrade order list very difficult without restarting the game. It would also be nice to see what the maxed out upgrades are that I have previously purchased, this is mostly useful in battle upgrades.
Under rating threshold (hideshow)
City State fix should be finally working now........ 8% encounter rate with 7250 battle strength so if it is working someone should encounter one pretty fast after refreshing for new update
Under rating threshold (hideshow)
When upgrading battle upgrades, I have had upgrading farmer loot chance get stuck twice now. Both times I have maxed out several other things first, but then the farmer upgrade button is not selectable while my level is still 1. I like the better rate of acquiring territory. Good game overall!
Under rating threshold (hideshow)
I have encountered a couple of bugs. I cannot exceed 100 population despite my total population capacity is well over that amount. Also, whenever I lay off someone then buy another soldier, it doesn't confirm I bought it. It says I have 35 and buying any more doesn't increase that number. Fix these bugs and any others that people found and it's an easy 5/5.
When you say total population do you mean population or supported population? Supported population has no limit, while population is limited by supported population and territory. Does it take away your gold when you buy a soldier..?
What do you mean..? Your diplomacy lowers by itself when you fight. When it reaches zero you fight an enemy kingdom then if you win it goes back to 100.
Under rating threshold (hideshow)
Did the diplomacy encounter rate change? before update I would run into enemy kingdom often, but now I only get stupid bandit packs and town guards.
You should be encountering more enemies that will lower diplomacy than before. (You need 7250 battle strength to make sure you can encounter everything).
Under rating threshold (hideshow)
it's still totally broken, even after today's updaet (08 Jan).
I've spend good 2 hours in Fighting, and still got 0 new territories. I have all maxed out, and population is quite broken. 120000/109/15000 (120k total amount of people, 109 allowed by land, 15k population houses).
Still have lousy 3.6 territory and cant do any upgrades and such.
Is your battle strength above 7250? Small town = 1 in 25 chance of .1 territory, large town = 2 in 25 chance of .1 territory, city = 1 in 10 chance of ..1 territory, city state = 100% chance at .5 territory (although was bugged till now), kingdom vanguard = 3 in 20 chance of .1 territory, kingdom infantry = 1 in 5 chance of .1 territory, kingdom = 100% chance at 1 territory.
Under rating threshold (hideshow)
Hey Antigaming, just a little bug i found, if u want to buy a scholar, and dont have enough money it says "U need more territory" I don't this thats what it should be ;)
I think......... that bug might be fixed in the update I just did after the one fixing encounter bug (like a few seconds ago). I am not 100% sure though.
Under rating threshold (hideshow)
The red/blue/yellow pixels in fighting that cause endless screen explosion seem to appear around battle strength of 6500. Also, the explosion can be canceled by clicking another menu, like market or tavern. They can still be clicked on behind the explosion.
thanks. I just did a lot of battle testing with some cheats to try to encounter the bug and finally did. The problem was if your battle strength was below 7250 but above 6000 you would not encounter anything. I also found another bug with the formation screen but that one is not as major and harder to fix so might not fix it till tomorrow
Under rating threshold (hideshow)
during fighting I wandered into some strange black yellow and red square. The blue explosion commenced when you make an encounter, but it just kept getting bigger, no encounter ever happened. Now my screen is a massive blue pixel from the blue explosion still
I still have no idea what is causing that. It has never happened to me.. I went through the code for random encounter multiple times and do not see why that would happen.. I will go through again though.
Under rating threshold (hideshow)
like in civ clicker you should be able to change the increments for how many soldiers you move it gets tedious after 5k soldiers
Under rating threshold (hideshow)
can you make the new soldiers you get automatically go to defense so my amount of my army I am using doesn't drastically change when I get 1k soldiers.i have 4k/1 so that I keep my battle power at 30k
It used to be like that but it causes problems early on. You would idle for a few min then come back with more soldiers but way lower battle strength which stops you from fighting higher enemies..
In the formation screen the names of them are.. city guard << the only one you can encounter at 100 diplomacy, kingdom vanguard, kingdom infantry. They all have blueish hair and a blue shield with a cyan mark.
Under rating threshold (hideshow)
There was a bug not allowing you to encounter city states it should be fixed now. I also increased the chances of gaining territory by a lot. These were big problems so wanted to get them uploaded before the rest of the changes today.
Territory multiple times easier to gain, City state encounter fixed, Increased rate of lowering diplomacy, Increased chance of encountering stronger enemies, Increased storage limit per territory by 1, Mercenary kongregate stat submit fixed, levels of battle shop upgrades show on mouse over, Checked Diplomacy System it works.. if your diplomacy is not lowering then maybe your battle strength is not high enough to encounter enemies that lower diplomacy (you need 7250 it was 7500 before but lowered it)
Under rating threshold (hideshow)
there is a problem... my army is op and I have the most battles won of everyone and my diplomacy is 100% really needs to be fixed
Under rating threshold (hideshow)
NEW UNIT(s):hunter: gives army strength and food. Market man: slowley sells your food automaticly if you want it to, or if you dont want it to, it just slowley generates cash (VERY slowley). this is becouse this is an IDLE game and i want to enforce it to be more of an idle game.
It is like rock paper scissors.. the formation you chose can give you an advantage depending on what the enemy chooses. If your formation wins against the enemies you get a boost in the battle slightly. It is just luck whether you win or not though lol.. but the enemy can also win which gives them the advantage.
Under rating threshold (hideshow)
Also there is a claim on the upper right hand bar that finishing the bar has a possibility of gaining 5-10 population, but it's bugged. Those gains never, ever happen.
Under rating threshold (hideshow)
I think at least a portion of over-capacity gold gained in battles should be available for at least a period of time after battle to be used in mercenary training. (The only use for excess gold as far as I can see.) Also Mercenary training and hunting should be upgrade-able. Hunting gets pretty useless pretty quick, and clicking those mercenaries just gets real boring. Also maybe territory gains need to be tweaked, or it's not just idle game, but a rather boring grinding game.
Under rating threshold (hideshow)
when i find a gem wlking to fight,i get the super expolsion with no loot screen. I can click to the side bar (covered by explosion) to get out, but there ya go.
Under rating threshold (hideshow)
Tomorrow I will make gaining territory a lot easier, the ability to fire workers (possibly sell them in the market), diplomacy will lower faster, and try to improve clicks registering (still not 100% sure what causes it though....)
Under rating threshold (hideshow)
Really love this except when every i try yo do anything it Lags for a seconds then comes back. Really slows down training. Is Code Optimization coming in future updates?
Under rating threshold (hideshow)
I'm not getting any more territory, and diplomacy doesn't seem to go down either. Guessing the game is thoroughly bugged up. I do keep getting more farmers, which I don't want since they're next to useless (why even bother selling food when a single battle gets me to my gold cap?).
Under rating threshold (hideshow)
after playing a time i see some game problems.
What the thing about city states and kingdoms : not yet implemented?
military power change only the gain? if you choose 3x road, ennemies will always have 1.5 time your power ? i have 1.500.000 army power so i can win up to 7000 gold in one time, max is 2000 for the moment so have such army is totally useless...
1% chance to extend my city is really too low... with people drop i have 120/100 guys in my city. Since i will drop more people than chance to extend my city i will never choose who will be in.
Goal in this game???
in few words, storage limit can be usefull to like you said "not be able to go away forever then come and buy all" but when you play 2 mins and you already go 4 times the limit .....
Under rating threshold (hideshow)
more gold, less meat in fight. I reach my max food too quickly each time and have to come back each 2 mins if i dont want to make useless fight....
not idle definition for me
Under rating threshold (hideshow)
guess I ran into a gamebreaking glitch. Wasn't the best game, now I'm done for sure, but so you can fix it here it is. after getting 60 population all working I purchased more working population and it won't let me buy anymore workers of any kind. Says I need more non working pop even though I have 60 workers and 125 total pop.
Under rating threshold (hideshow)
After playing for a few hours, here are my suggestions: 1. Better chance at gaining more territory - this has been a HUGE bottleneck for me. In the 100+ encounters I've had, I've only gained land once. 2. Because you can't continually upgrade storage capacities (due to territory restrictions), gold requirements for most upgrades become unobtainable after a few upgrades. 3. After spending an inane amount of time clicking for farming/studying/training, auto-fire in combat would be nice (or at least an option for auto-fire for those whose fingers feel like they're going to fall off). 4. The ability to fire/kill/banish/remove (whatever you wish to call it) the farmers/scholars/soldiers would be nice - without a greater influx of land, gaining them via fights upsets population balances. I gain my max amount of food in >2 min, but have to wait almost 30 min before my knowledge nears capacity.
Under rating threshold (hideshow)
could you add the ability to ignore specific loots? I'm currently short on territory and the few increases I get are immediately wasted by loots I don't need.
Under rating threshold (hideshow)
The ??????? button below scribe in the UI is not added in the game yet. It is going to be a turn based RPG type game.