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don't like e for action down is the most common in conjunction with moving. treasure chests should open no need for action.
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Why is the first aidkit h? Why not w? It's so far away and changing your hand positions is extremely annoying for shooter games.
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GLITCH 16 level. A gear rolled exactly where I spawned, so I died immediatly after I spawned. On the last level, too! 5/5 anyway
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At least with me something is wrong with level 7. The wire you're supposed to shoot to bring down the metal scaffolding doesn't bring it down.
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This game takes the flawless production values and constant lack of resource in the first zombotron and turns it into an utter mess. There are freeze bugs. The physics are as glitchy as ever. Later levels are plagued by cheap instant death spikes, traps with absolutely no warning, and no sense of dwindling resources since you can die an infinite number of times at virtually no penalty and if you are low on ammo, the game spawns a chest next to you with free stuff in it. Also, the script is full of mistranslations. It is quite sad that what made the first game unique and fun was almost totally lost in the translation to this one.
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super game !good music,phisic,animation but its very hard becouse you die from 1 shot of granade launcher or big zombie push(
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ummmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
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good game, but has a couple of faults, must of died about 15 times on the last boss, kept spawning me next to the robot where we just come in.
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Awesome game, but slight annoying bug.
During the robo boss or scientist, if you die you respawn outside the area and the door remains shut.
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There really need to be some kind of indicator that tells you "END OF CHAPTER!!!!" so that we can continue to explore the world.
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Got to the part with shooting spiders. Quit because of them killing in 2 hits and having super AI vision. The acid spiders need a nerf.
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What do you mean I cant break elevators down anymore!? Please bring that feature back! (With a button to regenerate the elevator of course)
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i shot a wooden support that was holding up a bridge causing the bridge to collapse, i then realised the gap was too large to jump, so i had to sit there, shooting the bridge making it swing until it swung flat and i had to ninja-jump up.