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Fuzz124

Aug. 10, 2014

Under rating threshold (show) this game is the best + if you agree

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(7)

Developer response from Apple0726

The game is obviously not the best *lookin' at you, graphics and UI*, but IMO I think it's a fairly decent game.

WonderLlama

Aug. 10, 2014

Under rating threshold (show) This would be a great game coming from anyone. The fact that you are making it at 16 is just fantastic. Well done.

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(65)

Developer response from Apple0726

I just didn't have anything better to do during free time, so I browsed my computer randomly when I encountered Flash Professional, and looked interesting (this is when I was 13). Started to play with it for a bit and once I realized the program was for making games I was surprised and looked up random Internet tutorials to make some of my own! You can find the list of my games in the Zetaboards forums.

ghoststop

Aug. 10, 2014

Under rating threshold (show) Love the game! Good luck and have fun with school!

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(2)

chaoseater43

Aug. 10, 2014

Under rating threshold (show) 2) Probes are really dang grindy and click heavy. You have to click the build probe button 256 times in order to get that achievement. Then you have to go through your shipyard and build and send off each of those probes one by one. It's just not necessary. You should be able to pay a premium or whatever is necessary to be able to send multiple probes at once and be able to speed up all the probes at once. Even a speed up all ships travelling button would be amazing. Just my two cents on two things that get way grindy late game.

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(0)

Developer response from Apple0726

Premium? I have no plans for premium content (because I don't know how to incorporate that lol).

chaoseater43

Aug. 10, 2014

Under rating threshold (show) Another quick set of suggestions. Some things in the game feel excessively grindy for no real reason except that the UI isn't refined enough yet. This isn't meant as a harsh criticism just as a direction to put your minor adjustment efforts. 1) If you have a planet of crystal factories there should be a way to use all of them at once. Having to click on each factory and put 100 Billion ore into it each time is horrendous when the game expects you to eventually have made 50 quillite. Same for having to put in liquids. It takes something like seven or eight clicks to put a liquid in and get it going. So just someway to streamline that process at all would be awesome.

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(1)

Developer response from Apple0726

Most of your suggestions should be (expensive) unlockables otherwise it would facilitate the achievements too much. The 50 quillite thing is worth a whopping 38k AP (iirc) because it takes time to get. But yeah for end-game players the gameplay should still be less grindy.

goretus

Aug. 10, 2014

Under rating threshold (show) is there an hidden uppgrade in science tree? mine is full and i dont get the perfect scientist reward for maxing out the tree

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(0)

Developer response from Apple0726

Apparently the achievement checker is broken because I added new sciences, will have to update.

topas12345

Aug. 10, 2014

Under rating threshold (show) I've done some "testing", and it seems that the lag/crash happens when it uploads/saves, if that helps.

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(0)

topas12345

Aug. 10, 2014

Under rating threshold (show) Change from CPU to GPU had no effect.

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(0)

chaoseater43

Aug. 10, 2014

Under rating threshold (show) Minor issue I'm having. The crystallization menu doesn't close after I select a quantity of ore or a liquid to crystallize. Nor does it close when you press X. It must be manually closed. And occasionally the image persists after you close the window, such that if you go up to solar system view you can still see the crystallization menu behind the planets and suns making things hard to see and preventing solar system movement and essentially necessitating a refresh.

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(2)

tomorrow4268

Aug. 10, 2014

Under rating threshold (show) 1 text bug: diamonds are no metals ;)

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(1)

Developer response from Apple0726

Someone already pointed this out and it's true, but yeah, it's just a game. :3

Jarthak

Aug. 10, 2014

Under rating threshold (show) I only encounter the Shipyard bug if I use the new Go button for Fleets. Just conquered two solar systems including shooter battles without any problems.

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(1)

layt99

Aug. 10, 2014

Under rating threshold (show) Another bug. (Am I helping you by reporting these?) If you click the blue i button, sometimes it doesn't save, and I head into "NaN" list of pinned planets.

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(0)

Developer response from Apple0726

Indeed you are! Every issue (bug/glitches/imbalance etc.) reported helps the game become better for everyone else. I'll have a look at the bugs you commented (along with everyone else's)

layt99

Aug. 10, 2014

Under rating threshold (show) Haha, now if you press "Fight Helexi" and then press "Go" it produces the same bug as the 1.31 shipyard glitch.

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(0)

layt99

Aug. 10, 2014

Under rating threshold (show) Hi, dev, I have a question/bug(?). I was wondering if the idle game was supposed to progress while you were offline like the game. If it was designed to, it sadly doesn't produce water while offline, making the galaxy full of water achievement hard to obtain.

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(0)

Developer response from Apple0726

The idle isn't supposed to produce water while offline because it doesn't rely on your computer time.

kang2104

Aug. 10, 2014

Under rating threshold (show) The game felt smoother a bit now compared to before u changed it to gpu in the first place.Weird....But i believe if u can use the gpu to its fullest along with cpu then it should be much much better

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(0)

skitszo

Aug. 10, 2014

Under rating threshold (show) ya... i have this shipyard bug too.

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(0)

layt99

Aug. 09, 2014

Under rating threshold (show) The new update causes a shipyard bug. If you click a ship the click the "X" the tab shrinks, even so you cannot fully exit it rendering the game unplayable until you reload the game.

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(6)

Developer response from Apple0726

Thanks for pointing that out.

hstone

Aug. 09, 2014

Under rating threshold (show) Can you raise the limit on the tech tree or add more stuff to it because the late game you have billions of science and the only thing you can use them on is the UT attack upgrade.

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(0)

hstone

Aug. 09, 2014

Under rating threshold (show) The game fells like it is slower with the GPU

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(2)

chaoseater43

Aug. 09, 2014

Under rating threshold (show) Just a quick bit of feedback from a player with a large save. The switch from CPU to GPU doesn't seem to speed up or slow down the game a noticeable amount. If I had to hazard a guess though I'd say it slows it down just a tiny bit.

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(0)

Developer response from Apple0726

Okay, was just something experimental. I'll change it back to CPU.

wat3r

Aug. 09, 2014

Under rating threshold (show) game runs slower for me now wih the new update v1.31

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(1)

wormyish

Aug. 09, 2014

Under rating threshold (show) being able to see our fleets would be wonderful, as well as goto buttons for that particular fleet

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(0)

gartuin

Aug. 09, 2014

Under rating threshold (show) Spinboxes in the upgrade panel, I meant

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(0)

gartuin

Aug. 09, 2014

Under rating threshold (show) DirectMax should be a spinbox to select which level of each/any path I want to reach. 'Cause I can't afford it for now ^^, and moreover it is a very long time on a level 1 planet : more than 115 DAYS for an Ore Storage!

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(0)

hstone

Aug. 09, 2014

Under rating threshold (show) The green suns are extremely hot and are not very luminous. They are about the size of a class o sun.

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(0)

Developer response from Apple0726

I buffed them enormously in v1.31 which I'll upload right now. Sadly green stars already initialized won't be buffed. :(

hstone

Aug. 09, 2014

Under rating threshold (show) I have the biggest planet on the leaderboards!

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(0)

Developer response from Apple0726

Now try finding a size 5000+ planet! You'll probably be first in the AP leaderboards too with its 50k AP reward. Maybe.

critterforge33

Aug. 09, 2014

Under rating threshold (show)

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(-3)

layt99

Aug. 09, 2014

Under rating threshold (show) Alright, thanks for clearing that up, @Apple0726.

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(0)

thecartm

Aug. 09, 2014

Under rating threshold (show) Maybe the science institutes would be more effective if we didn't spend the 52k on a morphing cube thing.

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(2)

layt99

Aug. 09, 2014

Under rating threshold (show) Bug report for The idle game: An achievement says "Have 260 gravitators" To complete the goal you must have 270 gravitators.

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(1)

Developer response from Apple0726

It's meant to be 270, sorry.

Traise

Aug. 09, 2014

Under rating threshold (show) Um I can't fight the badguys on my second planet, I could only on the first world's I conquered per system.

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(0)

Deus1

Aug. 09, 2014

Under rating threshold (show) Minor bug- if you have the research window open and you use the I menu to travel to a different planet, the research icons stay on the page after you close the research window.

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(0)

wilhil

Aug. 09, 2014

Under rating threshold (show) Flash will probably have an update before too long that will wipe saved games like a few others - please add the ability to save/export progress.

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(0)

Developer response from Apple0726

I doubt a Flash update would wipe saved games.

chaoseater43

Aug. 09, 2014

Under rating threshold (show) One last thing, I tried conquering the last solar system in the milky way that I had left which finished off the galaxy for me and neither counter incremented. Tried a refresh and it still didn't take. Might be the counters still need work?

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(0)

Developer response from Apple0726

If you're checking the values from the universe stats panel (view where you view your superclusters) then they do indeed need work. If you're checking from the achievements, they don't update the counters (deliberately) for now as I'm not 100% sure if they'll work. Thanks for testing the counters!

waddledoo12

Aug. 09, 2014

Under rating threshold (show) How can you throw with liquids? :o

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(0)

chaoseater43

Aug. 09, 2014

Under rating threshold (show) Thanks for the trisolar rarity divider by the way! Great feature!

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(0)

chaoseater43

Aug. 09, 2014

Under rating threshold (show) Addendum to that last comment. Institutes really need some kind of late game buff. There are achievements for having an insane amount of science points. And they'd be achievable if building 1600 institutes on a size 1700 planet wasn't impossible due to the incredible amount of lag it would create. So yeah basically both comments boil down to late game requiring a way to have quality over quantity. Because the game really slows down hard over 6000 buildings.

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(0)

Developer response from Apple0726

Looks like I'll have to raise the cap for institutes to level 25.

maverick743

Aug. 09, 2014

Under rating threshold (show) I would consider an alternate naming scheme for planet names to allow for easier identification. One option would simply be something like "1-2-3-4", where 1 is the supercluster, 2 is the galaxy, 3 is the solar system, 4 is the planet.

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(1)

chaoseater43

Aug. 09, 2014

Under rating threshold (show) Hey, so, checking back in after a while and deleting a ton of buildings really helped! Even with all the exploring I've done I managed to get my save file under 2000kb. Only problem is I had to delete over 2000 ore storages. Is there any way you could make it possible to get more powerful buildings without having to build hundreds and hundreds and making these cumbersome saves?

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(0)

layt99

Aug. 09, 2014

Under rating threshold (show) Another suggestion :D. If you don't have enough research points to unlock the next tech upgrade you could outline the technology red and when our mouse is over the tech the numbers could be red, instead of green.

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(0)

kang2104

Aug. 09, 2014

Under rating threshold (show) @Metalmade power plants are exceptionally powerful for its insane storage.My solar power with a lv 23(not even max) storage upgrade has 330G.ITS 330G!As for the production, it really depends on the type of sun.A class 0 sun has an insane lumosity(not even the highest.I havent found class G suns yet).To give u an idea, my level 20/23(both upgrades arent even maxed yet) solar panel itself has a production of :90.909(base)x1.105(dist)x848.15(luminosity)=85.1k energy per sec.If I upgrade it to max+add a ut overclock imagine how powerful it will be.keep in mind that lv24 storage has an insane 1700g PER solar panel.Yep i know the costs are insane but once money is simply peanuts, solar panels will replace all except one of your power plant base.(Conserve one big one for ball farm)

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(0)

layt99

Aug. 09, 2014

Under rating threshold (show) About the .Sav comment, you could probably look to the Learn to Fly Idle dev, or Monsters Den devs, for some insight.

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(0)

topas12345

Aug. 09, 2014

Under rating threshold (show) The game is unplayable to me now. :/ You should find a way for the game to run more smoothly, somehow :/

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(0)

Developer response from Apple0726

Can you send me your .sol files so I can see how "unplayable" it is and get a view on how it lags? Search your computer for universalSave.sol and copy that and your save .sol to somewhere and upload it to a cloud storage.

Xyseer764

Aug. 09, 2014

Under rating threshold (show) Well made, but at point, when you can send probes to superclusters, there's not much left to do.

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(0)

Developer response from Apple0726

Look for those class Q(0) stars!

Wanzek

Aug. 09, 2014

Under rating threshold (show) Hey again, when you have a savegame and start another one, in the planet tab are still all the planets listed of the first savegame, when you click on one planet of the first savegame nothing happens. But you can't see the planets of the second savegame.

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(1)

Metalmade

Aug. 09, 2014

Under rating threshold (show) Solar Panels are pretty useless, my Solar Panel (Lv 13) directly placed near the sun generates 24 E/s, but my Power Plant (Lv 20) generates 1250E/s and is way cheaper. That beside, i really really really recommend that Ore/Energy Auto Transfer, isnt just transfering from your current active Planet.

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(-2)

ROF16

Aug. 09, 2014

Under rating threshold (show) can you add option to disable floating xp gain when building is complete? its givimg me insane lag when i am upgrading every building on planet

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(1)

Developer response from Apple0726

Just made those icons fade away 4 times faster.

cornoth

Aug. 09, 2014

Under rating threshold (show) i cannot sell anything to get money to do more stuff think thats a bug there!

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(1)

Developer response from Apple0726

If gems/metals cannot be sold then that's a bug, but for other purchased items there is no option but to throw them.

2910

Aug. 08, 2014

Under rating threshold (show) waah wheres my savefile from yesterday?? i didnt delete anything ;_;

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(0)

Developer response from Apple0726

Did your computer crash or did the browser close unexpectedly? If so that could be the problem, because the game purely relies on save data to make sure the save is, well, saved. Make sure to backup your save once in a while (search your computer for "universalSave.sol" and copy every .sol file that appears in that directory).

Traise

Aug. 08, 2014

Under rating threshold (show) Heh instead of the spice must flow it's the water must flow, I am water god.

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(0)

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