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So a cell with 13 hexes is cheaper then a cell with 5?!?
And why does the cost of cells increase when you save it?
Has a tech of 54 (<63 enemy), go to mission had tech of 84 instead...
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IF I CLICK ON THE GAME WHILE IT SAYS LOADING RESOURCES IT AFTER A WHILE IT SAYS IT CRASHED IN A LITTLE TAB WHERE THERE ARE 2 OPTIONS OF KILL NOW OR WAIT AND IT KEEPS COMING BACK UP UNTIL I PRESS X IN THE CORNER
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@ajent To delete hexes (I think they are called), just select the one you want to delete and press the "Delete (or DLT)" button on your keyboard. Also if you want to move in the celle creator, use the arrow keys (just some extra info C:)
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i haven't played in so long and now I forgot hoe to delete hexes or are they cells? whatever the thing that make up the bigger things are
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GUYS I found a way to avoid timing out, if your fighters don't get hit with bombs or missles, the timer will start to tick.
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This game really deserves more attention. The team versus team aspect is so well implemented but has so much more potential. Archigeek you need to update this game!
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so far this game has amazing grapichs and features,but man,too bad,the dev of this game sould make a number 2 of this game
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So I am slowly learning how to get the AI right, but I can't make a certain kind of thought, I made a cell whose whole goal is to run up as quick as it can into the enemy to prevent any attacks from hitting allies, orignally I wasn't going to arm it, but I did give it 3 missles (single hex each) and 2 bombs (thinking of making it a bombs only cell because they can kind of act as a shield themselves, and if you litter an area with bombs an enemy can run into one and bounce into another) so if anyone could message me if they have a rushing thought like that please?