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Please allow for different difficulty levels. I am finding the regular setting near impossible. The waves move too quickly. Allow a pause button so that players can place towers.
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That previous statement has to be adjusted a bit, for it's not possible to completely stop all monsters, and even with teleporters their numbers can accumulate so that spells are needed. In anycase here's a picture to demonstrate http://oi62.tinypic.com/2eai16r.jpg
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Stun towers are a bit off-balance. They're too expensive, do too much damage, and are able to completely stop targets in their tracks with high enough number. In anycase it's a fairly nice towerdefense game with some new and original concepts too.
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I think this is a good game. It does seem slow at first, but the developr is right - once you get to later levels you won't think that at all. The levels seem to be about finding optimum tower mix and placement, and they don't necessarily increase in difficulty, but I enjoyed it for being a bit different.
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Well, they finally fixed the game.. and now I can play it.. not that I want to, after fighting the first two levels. THIS IS THE SLOOOWEST TOWER DEFENSE GAME IN THE UNIVERSE.
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Good game! Little tough/easy in places, but overall good strategy game.. last level took me forever to beat, still haven't got 3 stars!
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Oh Em Gee... this is way too slowmo. I can't be bother to play past level 1. I don't have the entire day to complete just one level! 1/5
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This game is broken. Once you click Play and get past the Gratuitous Tank Battles advertisement, the title screen is a messy blur and you can't even see what to click on. 1/5
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nice game, but after lv 10 it became like puzzle - u must guess what setup and where u must place ur towers. atm at lv 11 very hard but am still here, so game keeps me. about speed up button - at early lvs u need it but latter...i better ask for slow down button! skill tree will be nice - like - up starting money, range dmg, fr, cd for spells. nice work 4/5 (just for little unbalanced difficult and big potential of this game!
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Good game 1,2,3 were easy and fun 4,5 were hard and fun but after that this game becomes impossible for me to play to hard. Thanks for the game
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Nice concept, i loved the idea of enemy towers. Great graphics. Simple but what there is is executed well. Lacks a lot of things we are used to in TD games: permanent upgrades, skill trees etc. well, there's enough comments about that.
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LOL I read you answer by the way to Devonan about the speed up button....your answer is pretty lame dude. "sit around and wait through 11 tediously slow levels of my game so you can see how fast it goes after that....." pretty lame dude
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Was enjoying it until wave three when i saw the portal was actually a pentagram. Those are very pagan things, 1/5 remove the pentagram/portal, it is extremely un-christian.
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Not a bad game but for me it was difficult way too quickly, towers should have categories (shooter, splash, slow down, etc.) besides just description. There was no instruction at all about spells maybe a better tutorial is needed.
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Well, finally beat this game. Tactically, it was a great idea. Having to place towers and make decisions based on enemy towers is a new concept to tower defense games. That said, if you make a sequel or similar game, focus should be on optimizing the game performance (as it runs drastically too slow for the level of graphics), some more variety in monsters and towers, and a speed button. It would also be nice to be able to disable the auto pause on the game when you it loses focus; I'd like to be able to read my email during slow parts of the game. An upgrade system isn't necessary, though many here like them, as it just creates the illusion of progress.. unless you put the same level of innovation into it as you did the basic game. Thank you for making this.
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Stun tower and teleport tower is an abusive combination. on the last levels, I kept them at bay with practically just those two, using everything else just to speed up the process.
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Nice game tho i think it's kinda hard. Skilltree should help here like reduce cost of specific towers or increase attack speed and stuff like that.
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After going through all levels in a single session, I have to say that it is pretty fun game with just the minor issues with no speed up button. IMO, basic tower is basically useless after level 3 except to expand territory, starting with a leveled up stun tower is basically necessary after that and having stun towers one square apart makes a great combo. A couple of teleport towers after the main attack area helps keep the boss mobs going back in, and buy time for spells cool down. With these in mind, I did most levels with 3 stars in less than 3 tries.