Diamond Hollow II
by Arkeus
Diamond Hollow II
Tags for Diamond Hollow II
Description
Shoot, explore, upgrade, conquer enemies, defeat bosses, acquire achievements, collect gems, all in an attempt to save yourself and your gun from the clutches of the evil Professor.
You begin by finding yourself stuck at the bottom of a cave with no idea how you got there. Befriending the first thing you see, an intelligent gun, you begin your ascent to freedom.
Control your character with AD or Arrow Keys, jump with W/Space/Up, and use the mouse to aim and shoot (or switch control schemes in the options). As you acquire more guns, use QE or 1-4 or the mouse wheel to switch between them. Open the menu/upgrade screen with tab, escape, or P.
In the options menu you can mute the music and/or sound, change the text speed, and change the control scheme.
Visit http://iarke.us for updates on my newest flash RPG, For Fate.
How to Play
Control your character with AD or Arrow Keys, jump with W/Space/Up, and use the mouse to aim and shoot (or switch control schemes in the options). Open the menu/upgrade screen with tab, escape, or P. As you acquire more guns, use QE or 1-4 or the mouse wheel to switch between them.
Developer Updates
[2011.09.24] Fixed tadpole mode where pausing after dying would bug it, increased the diamond density in tadpole mode slightly, increased the amount of diamonds that bosses drop, fixed the final boss being invulnerable at the end in practice mode.
[2011.09.22] Fixed bug where you could skip bosses in boss mode, fixed two achievements having the same name, fixed turning debug mode on by clicking the corner, lowered tadpole mode hit box size, increased drop/fly speed of player in tadpole mode, speed no longer increases when run mode or tadpole mode are paused, the hud now says distance in run/tadpole modes, and fixed a boss mode bug.
[2011.09.22] Fixed freeze bug, add story speed run times to high score board, fixed completion time and boss mode high scores, decreased enemy spawn rate and speed in tadpole mode.
Comments
Pulsarus
Oct. 30, 2011
Maybe you make third part? A boy goes back to lab to help the gun escape too.
lordraymondo
Sep. 23, 2011
This game is 80% fun and 20% banging your head on the ceiling like an idiot, looking for secret passages.
Don't worry, he's wearing an invisible helmet!
Damnion
Sep. 25, 2011
Tip. Play through once completely before coming back to find everything. Near the end you find a secret passage locator beam, and at several points during you find items that allow you to get to more places.
Camarila
Oct. 27, 2011
I'm pretty sure that Runner mode should be renamed to "Fireworks Mode", cause that's what it sounds like if you have a fully upgraded spread gun :D
mohirl
Sep. 22, 2011
How to give yourself motion sickness: Grind the tadpole minigame for diamonds for 20 minutes, then focus outside the game window and feel your stomach lurch as your brain tries to figure out why your screen appears to be moving to the left and staying still at the same time.