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HumaneFist

Sep. 19, 2011

Under rating threshold (show) I have more wood than I know what to do with!

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(6)

Deffa

Sep. 19, 2011

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(-8)

Swingkid

Sep. 19, 2011

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(-9)

WilmRoget

Sep. 19, 2011

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(-5)

stangeljl18

Sep. 19, 2011

Under rating threshold (show) Big tip: utilize the pause button.

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(11)

NekoMithos

Sep. 19, 2011

Under rating threshold (show) I seriously like this. I've been able to hold survival on the third map for 23 minutes and 11 seconds, reaching hero level 46. It would be good if you could influence the board more in what it gives, like that the board will give double the amount of stones at the cost of getting no wood, so you can fit the board to what you need. Also, you could lower the amount of chests and gems, it overfilled pretty quickly every time. In the end, the enemies health got so high that i had to resort to building skybound towers and equipping them with poison, just for maximum damage output.

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(2)

tehniobium

Sep. 19, 2011

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(-4)

Rapturous

Sep. 19, 2011

Under rating threshold (show) So much fun, but way too easy in survival and hard mode. Would love to see this game with a little more complexity and customization, too. Though, fantastic game already.

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(-1)

yodudes567

Sep. 19, 2011

Under rating threshold (show) it was very easy to beat the game on hard, all i did was put long range towers and get them to mythril and make a bunch of arrow towers getting the arrow towers to iron/adamint.

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(0)

Thystonius

Sep. 19, 2011

Under rating threshold (show) I found the game pretty easy (even on hard), didn't need the pause button much except for changing equipment or checking gems. Levels on hero and eq on hero helps in start of level :-)

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(0)

AcidU

Sep. 19, 2011

Under rating threshold (show) It would be nice to switch between gatherers/resources so I ran out on wood on survival and couldn´t build new towers (wich I really needed) just upgrade the existing ones. Else I love the game 5/5

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(3)

brainisdead

Sep. 19, 2011

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(-11)

Caos35

Sep. 19, 2011

Under rating threshold (show) Bug report: the +defence modifier on items doesn't seem to be adding defence. Point in case: I have 351 defence with no weapon, and when I equip a +23 defence sword, I still have 351 defence.

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(0)

possesed666

Sep. 19, 2011

Under rating threshold (show) This is possibly the first TD game that needs a slow down button.....

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(2)

alexraybry

Sep. 19, 2011

Under rating threshold (show) cant get it started

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(0)

souzaffl

Sep. 19, 2011

Under rating threshold (show) fun game! mixes 2 of my favorite types! can't wait for whats next!

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(0)

DiscoMonkey

Sep. 19, 2011

Under rating threshold (show) @Adrokila, it's 25% dmg stone. Not 20%.

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(1)

Adrokila

Sep. 19, 2011

Under rating threshold (show) With that aside, this game is actually a fairly good TD game. I liked the RPG/Puzzle/TD combo, it made it more fun to play than other TD games. Good job. :D

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(0)

Adrokila

Sep. 19, 2011

Under rating threshold (show) My main strategy was to gather wood and stone as fast as possible, and use a lot of skybound towers, equip a few of 'em with a 20% dmg stone and poison stone, and upgrade all of them. Got me through all of the hard levels fairly easily. And I usually placed 1 or 2 sweep towers at the start and middle with curse/slow to help.

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(0)

troglodytic

Sep. 18, 2011

Under rating threshold (show) Great. Effing. Concept. A little too easy. What I really wanna see added the next time around is prince controls and the ability to drop worthless orbs and equipment, mostly for endless.

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(-2)

Blade_Dancer

Sep. 18, 2011

Under rating threshold (show) It'd be nice if upgrading towers did more than just boost their damage. A range/speed boost would be nice. Also, information on stats would help. Is armour with a higher rating but no +defence better than one with a low rating but higher +defence? When you've completed the story on easy, the game seems to become far simpler--you can use VIII to boost your starting equipment, which in turn means you end up not even needing towers for the first 2-3 levels on hard.

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(0)

Partybro40

Sep. 18, 2011

Under rating threshold (show) Would have been cool if upgrading towers upgraded the stones in them too

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(0)

sinistre

Sep. 18, 2011

Under rating threshold (show) just survived about 40 minutes in endless mode. nearly filled the map with sweep towers(as long as they are attacking 3 targets they have the highest damage, and once you get far in endless mode there are always a ton of enemies) eventually i got bored and stopped doing things. was my first endless mode attempt.

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(0)

hchan1

Sep. 18, 2011

Under rating threshold (show) One of the few TDs that didn't put me to sleep while playing it. If the goal was to create a TD that actually engages the player, consider this a massive success. 5/5

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(1)

iLiberate

Sep. 18, 2011

Under rating threshold (show) Strategy: skybound towers with poison stones. Easy to beat all hards like that

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(2)

CapAp

Sep. 18, 2011

Under rating threshold (show) Mixing Bejeweled with tower defense doesn't appeal to me in the slightest. Would have been fun without the side game distracting me.

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(-2)

FeralNSFW

Sep. 18, 2011

Under rating threshold (show) I like this game. However, I don't feel that the puzzle mode is very puzzle-y. It doesn't take much thought. There's no chance to do combos (like you might have in a Bejeweled, Columns, or Tetris Attack clone). There's no bonus for matching more than 5 at a time. There are no special tiles. That makes it very twitchy, with limited opportunities for strategic thought. Just grind tiles as fast as your mouse hand can go.

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(3)

F15H

Sep. 18, 2011

Under rating threshold (show) When you play Endless mode there comes a moment when you havent got enought space in your inventory for new items/stones. (or at least i wasnt smart enought to figure out the delete buton). Great game though. Cheers

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(-1)

TehFlan

Sep. 18, 2011

Under rating threshold (show) I didn't think it was possible to make a tower defense game that wasn't an awful, repetitive, derivative pile of garbage but you did it. I actually wouldn't mind the fact that every single TD game that gets made gets badges if they were all like this. Well done! :D

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(0)

astrojacker

Sep. 18, 2011

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(-4)

blobathor

Sep. 18, 2011

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(-13)

MourningStar

Sep. 18, 2011

Under rating threshold (show) For the last mission on hard mode just use swift towers.

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(2)

Xotano

Sep. 18, 2011

Under rating threshold (show) pretty good game @pakkk: cus your using a right handed mouse with your left hand or cus you have some sort of weird illness type thing that makes your pinky go numb when your not even using it.

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(1)

sgtbobert

Sep. 18, 2011

Under rating threshold (show) So wearing heavier armor makes me more agile...nice! Also probably one of the easiest hard badges on the site, thanks hydrozxide.

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(0)

Geno_Now

Sep. 18, 2011

Under rating threshold (show) all i did was mass skybound towers with lvling them up... piece of cake 4/5

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(-2)

Desmer69

Sep. 18, 2011

Under rating threshold (show) I had completed 6 out of 8 levels on hard, took a break, came back and found out it hadn't saved my progress. Does anyone know why?

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(5)

naniris

Sep. 18, 2011

Under rating threshold (show) I have no idea what the actual enemies look like. I get a glance or two, then my eyes focus right back on the grid.

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(4)

Erixson

Sep. 18, 2011

Under rating threshold (show) 4/5 - this was a very fun mix of concepts, it really works. The downside is that I was spending most of my time getting resources and so I was barely paying attention to the map screen. I usually like watching my towers stomp the baddies. I also found this game VERY easy - I played on hard mode on every map on my first try and never even came close to having a monster hit my castle. My suspicion is that poison in sky towers is overly powerful.

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(3)

pakkk

Sep. 18, 2011

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(-6)

Quelthias

Sep. 18, 2011

Under rating threshold (show) You should be able to sell useless items for experience or wood, especially on endless

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(13)

Michael86

Sep. 18, 2011

Under rating threshold (show) Good game.... but I cant help but feel story mode has no story :p

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(4)

ElMaldito

Sep. 18, 2011

Under rating threshold (show) Great game! Maybe the badges are a little too easy. A sequel with hero classes, more items and more levels would be nice.

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(0)

xandramas

Sep. 18, 2011

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(-8)

Dolphus

Sep. 17, 2011

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(-9)

Dolphus

Sep. 17, 2011

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(-13)

SaberTompson

Sep. 17, 2011

Under rating threshold (show) I think this is one of my new favorite games. I love tower defense, I love games where you have to equip the hero, I love rpgs, and I love puzzle/tetris/matching games. It's like you read my mind and mashed them all together in a highly enjoyable 8bit theater sort of way. Keep up the good work!

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(4)

EricPower

Sep. 17, 2011

Under rating threshold (show) I'd like a way to tell if an enemy reaches my castle, maybe the screen flashes red for a moment or something. just so you know if you need to put all your resources in building now instead of saving up for something better

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(1)

ClairvoyantTruth

Sep. 17, 2011

Under rating threshold (show) Great game. Found it a little easy, even on hard,not one enemy through, just spammed skybound towers then upgraded them. Very enjoyable though, 5/5.

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(0)

Atrans

Sep. 17, 2011

Under rating threshold (show) my data get away

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(0)

terrioking

Sep. 17, 2011

Under rating threshold (show) Some suggestion I feel would improve the game: A sound+music on/of switch accessible in game. Some way to control the hero, either by giving him a "patrol" area he stays inside, or something like the towers, highest hp, first, last, ect. Especially in survival mode, I keep wishing I had some way to go back to previous gathering areas, to find more iron or wood, so allowing you to click and return to areas you've already unlocked would be nice. I'm also not 100% clear on whether orb effects can stack, and how they do, it would be nice if that were explained somewhere, in addition to the stats. ex: two strike orbs grant 100% chance for +50%, two 50% chances they can occur together and stack, or if strike/flame orbs affect poison orbs.

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(2)

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