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Weird thing I noticed. I seem to get much more energy by saving and logging out for a few minutes then I do by staying logged in all the time.
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I don't care if you thumbs down that comment, cause it is true, Capkloud really did hack the amount of enemies identified.l
l
l
\l/
Comment I don't care about.
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tip for anyone trying to overcome the exceedingly large jumps in armor each level after ~100; DON'T upgrade the last upgrade or identify anyone you haven't identified yet. It increases the cost of meditates along with it - the best way is to just grind up enough to meditate until your shadows can hit the next one for damage, and then use the big increase in money returned to meditate even more.
Save everything until you're getting close to being able to hit lv 120, and then spend a ton on the multiplier and identify everything. It can easily save a couple orders of magnitude of money. Going from Novemtrigintillion to Quiquagintillion is a VERY LARGE upgrade, significantly more than lv 118-119. Its an increase in power of a million million million (quintillion) and your only chance of getting that high is by saving every little multiplier you can to cut off a couple orders of magnitude of saving.
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for people just starting to play when u upgrade time machine LEAVE ON A ENEMY THAT THE SHADOWS CAN HURT AND THAT THEY DO IT FAST IF IT WEAK IT FINE IT DO GOOD DO THIS AND IT WONT BE FOR NOTHING I PROMISE U
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only suggestion i have is to raise the caps on the other 5 upgrades late in the game its just a waiting game with little decision on what is better to upgrade where earlier it was more interesting to try to calculate which upgrades were more cost effective at the time
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All I know is this lag while clicking is killing me. Makes it very hard to hide this game from my boss when he comes walking by when it is lagging and I can't minimize the window.
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i think ik how it fixes just dont play it for a day or 2 or even come here to this game not website anyways then come back after then and so if it worked cause now i can play again very werid
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Jesus, jump between profit from SSJ4 Vegito to Moogle is insane. On a side note, for Anime clicker 2, please god google the characters for the most common name and proper spelling.
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Game wont load, the loading bar will fill and after 5 minutes of waiting I am still staring at a blank white screen with a full loading bar and nothing else.
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I only ever look at the list of names if I know the answer but cant spell it or something, that being said you spelled Buu wrong its not Majin Boo its Majin Buu, and besides that is kid Buu, Majin Buu was the fat one, Super Buu was the adult one, and kid Buu is the well kid one (number 72), also a lot of the "dragon ball characters" are actually from dragon Ball Z, I know in Japan Dragon Ball is one series but at least here it would be better for my sanity if I could type Dragon Ball Z instead of the first series. Otherwise good idea, but I'd like to see a bit more of a challenge as far as the characters go, Bleach, Dragon Ball(Z), and Naruto have a slot of characters it would be nice to see a bit more variety in the characters. Lastly the art is good, but I feel like a bit more time should have been put into it looking at a hand drawn sketch of a character just makes me want to look at a screen cap of them in the show, maybe a bit of touching up of the sketches might be nice?
We are working on a new game right now, anyway we prefer to release Anime Clicker 2 with even more characters (200 or so) and lot of new things, like us on facebook!
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Seems offline you can kill more then 1 at once if your damage is at least 2x the HP of anime character, because the more damage I get the more money I get while offline.
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let's do some basic math: if shadows do 1T dmg per hit and hit 4 times per sec, then it will take, vs a rival with 2T health and 110B bounty, 2 hits to kill which is 2 kills per second and the gain is 220B coins NOT 440B as the game shows
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there seems to be a bug, if you refresh the page you get a LOT more energy than you should. i get 199.90 sexquagintillion per kill on heidi, and my current energy is 46958388671.68685, i can spend it all on meditation, and when i refresh i go back to about the same amount of energy, even though my power stays higher
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just cheked at few enemys - my sd dmg always = (power - def)*(sd multiplier from skill 'sd copy')-def. its not right imho
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this is the shadow dmg formula shadow_dmg=(power*sk3_bonus*click_bonus*correct_enemies_bonus*3*shadow_level/100)-enemy_armor
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my power is 1.95 Sixtillion. With enemy defence my damage become: 1.85, my shadow copies do 102% and my shadow damage is 1.78. it does not make sence. The defence is applied 2 times?
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there some broken login in shadow dmg formula - sd dmg = (dmg)*mutiplier-def. BUT dmg = power-def!!!, so its (power-def)*multilier-def!!!. Why its included def twice? its must be power*multiplier-def or (power-def)*multiplier
send a screenshot plx, atm i do 710 vigintillion vs lv 107, shadow damage 1.06 unvigintillion, dps 6.40 unvigintillion and 466 eps, as i can see its working :S
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how would that matter? I was taking the dmg after armor, not total power. Dmg has the armor taken into account. therefore example 1.5 trillion power with .5 trillion defense equals 1 trillion dmg Shadow copy should be doing 1.5 trillion dmg per hit at that level assuming the max 150% shadow copies. Unless there is some unseen factor not listed, once you shadow copies are over 100% dmg you should never do less shadow dmg than normal dmg per hit.
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current shadow copies +102%, my dmg 3.65 sextillion; shadow's dmg 3.62 sextillion per hit. Hmm something doesn't seem right here.