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Thank you for not having meditates energy cost increase if it doesn't give us power. Fun game, looking forward to a second one!
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To the dev: your game doesn't work on android. Every time I try to play it it force closes and goes right to my home screen every time and says "Unfortunately, animeclickerA has stopped.". I even tried uninstalling and reinstalling it and nothing worked. My phone is a samsung galaxy s4 with android kit kat 4.4.2 in case you wanted to know that kind of information.
Yes, 4.4 have some bugs and cant run some air apps without errors, think you must wait for an update :( Im still learning how to develop games 100% java for android to avoid Adobe Air restrictions.
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101 Lara Croft/Tomb Raider 102 Ikaros/Sora No Otoshimono 103 Kratos/God of War 104 Lelouch/Code Geass 105 Kefka/Final Fantasy 6 106 Dante/Devil May Cry 107 Titan/Shingeki No Kyojin 108 Toriko/Toriko 109 Bat Boy/Paranoia Agent 110 Rei/Evangelion 111 Tsubasa/Captain Tsubasa 112 Zidane Final Fantasy 9 113 Manny Calavera/Grim Fandango 114 ??? 115 Gajeel/Fairy Tail 116 Sakuragi/Slam Dunk 117 Professor Oak/ Pokemon 118 L/Death Note 119. Vivi/ Final Fantasy 9 120 ???
I've no idea what 114 or 120 are. if you have any clue, feel free to post in comments ^_^
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and if i reach 10.00 novemquagintillion after that it goes back to 1.00
again with the decimals broken and not showng correctly
its because thers a cap and numbers are formated, without that probably you would see 1.00e+190 or so, i can try to remove the formated text after e+150, test it now
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there's a bug with the numbers, if i reach 1,000,000,000,000,000,000,000.00 novemquagintillion energy it shows as 1.00 and the decimals are broken and don't change
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Erm, another comment: Because the cost of meditation scales with total power rather than base power, aren't all the other upgrades besides shadow and time useless?
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The eps number seems to be assuming a one-hit kill, if you kill it in under a second. It also seems like it wasn't accounting for eps loss due to overkill. Despite the steep acceleration on some of the numbers (Some enemies have only extremely narrow margins where they are viable for grinding), it's not a bad clicker game
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It would be cool if you could give alternative names for characters...for example I never thought about "Doctor Neo Cortex" but only about "Neo Cortex" :/ So that the name is basically the same but only in a shorter or more common way. But still 4/5 it's fun to play and guess/remember
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now I have killed magi karp a few times.
Total klicks are over 500k and now what?
Identified all 200 Enemies.. When comes the sequel out? :(
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ppl thinkin why magikarps the strongest heres why 99.9 precent of the pokemon world has magikarps and when it rains there speed is 2x woah were screwed
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That refresh bug really makes too quick work of the game, should probably fix that. Also, I find it rather amusing your numbering ends at 10^69(duovigintillion).
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Complete List Part 3 of 10 DOCTOR NEO CORTEX/CRASH BANDICOOT 22. TAILS/SONIC THE HEDGEHOG 23. CHARMANDER/POKEMON 24. LUIGI/SUPER MARIO BROS 25. CRASH BANDICOOT/CRASH BANDICOOT 26. SAKURA/NARUTO 27. PIKACHU/POKEMON 28. KNUCKLES/SONIC THE HEDGEHOG 29. GIRORO/KERORO 30. SONIC/SONIC THE HEDGEHOG
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After i have freshed 5-6 more times, it doesn't say how much energy i have, or how much dmg i do it only say 5 duovigintillion. I have upgraded meditation 16500 times and damage up 1875 times, and i can still upgrade further.
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Just a small bug. When i refresh the browser my energy skyrocket! I currently have 1,503,222,418,227,872.2 duovigintillion energy after i have refreshed a couple times.
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i agree with wretched it is way to big of a nerf i used to think it might just be worth it now there is no reason whatsoever to get train up.
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armor stat seem odd vs shadow. I do 420,000 per hit to no armor, but only 30.000 to pikachu's 310.000 armor. math doesnt add up
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I think you should make the max more than lv 100 I mean it a lot but I think it would be a lot more fun t me if there were more or it starts back to the lv 1 guy but he is super strong and then it continues over maybe?
per hit is the dmg of your shadows (% of you damage), dps is how much damage they do per second, and eps is how much energy they gain per second (effected by your enemy hp, armor and reward)