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rest doesnt work.. i have medium potion (+100%) the pins only heal 2.0, without potion its only 1.0, rest says 50% more.. so it should be 1.5 and at least more than 2.0
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**Suggestion** would like a "lock" function on a pin, where a "locked pin" will not be able to be fused with other pins while the lock is on. This way you can evoid exidental fuses. Other than that, I really like the game! Mary x-mas!
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The auto rest feature is not working properly, sometimes it does not start when it should, sometimes it does not stop, when it should, and sometimes it works as intended. i have not figured out, what triggers it to misbehave, but one action, that can sometimes confuse it is when i change the pins in the formation, while it is resting, but not always and it can not be the only cause for it to misbehave.
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Can you make that when pins are healing, they do not need to hit full bar+another charge up to revive aagain.. its so annoying, when I heal 1,5 bars, and i miss half a bar for it to revive, but it hits full first and only on the next can fight again, not to mention enemy instantly hits him when that happens.
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Can you try to test the pin tuning a little bit? when I lock a single S pin for tuning it disappears when I click off the pin, and when I try to lock the pin and roll without changing it doesn't let me roll and tells me I'm wasting my resource because all my pins are locked.
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There a tutorial button for the leader menu but it doesn't work right, not only does it not tell you anything about leaders, the buttons are from the help menu, clicking these from leader screen doesn't work atm
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It seems like you spent more time on the monetization of the game than making tutorial and help menus. It seems rather disingenuous to put "Idle" in the game title, as this is most definitely not an idle game. It is a time-management/strategy game, not an idle game.
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I personally find it weird that at zone3(farm) , you get blueprints that require 3k grass, but the monsters there do not drop grass anymore, even if you can go back to farm for it, for the sake of games progress it just feels wrong.
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tutorial really could use a lot of work. ui also feels clunky; way too many windows to open that do not auto close. small suggestion, just auto allow completed alphas to add to inventory, its punishing to collect manually esp given theres an upper limit of # of items anyhow
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Please fix pin fusing. Sometimes it will not work and just push the pins aside. Also, would be nice for a 'fuse all' button or something of the sort for when you had left the game running and find all sorts of alpha pins.
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95 minutes of trying to play --- unable to understand the instructons. Then I read in the comments IT'S NOT AN IDLE GAME AFTERALL!!! If I knew that, I wouldn't have wasted time beyond 1 minute trying to understand it.
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Confusing tutorial. Took me forever to figure out how to start. Was on the verge of giving up. All the unnecessary moveable pieces distracted. I still don't understand what all the symbols on pin pop up are for. It wasn't obvious I had to click a specific symbol to get the game started. Still don't understand why unlocks create a clickable and non clickable item.
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I think there should be a better gain on destroying a pin on the synth lab, at my current state, the values for destroying 2 Beta is the same as destroying 1 Gamma
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I know you said there is a sort option that I can unlock, but until then, the random ordering of pins when I load is a major pain. I'm not even sure why most of the pins remain as pins. once I've unlocked new menu options, why keep them in the play field? Can they be upgraded? Will I ever unlock a second season pass I can merge with the other? If not, what's the point in having them there and in the menu to the right. I do like a lot of the features you have. I do enjoy the game quite a bit. Just the couple bits irk me.
I know is a pain but i like this way, you will feel the satisfaction of unlocking the Sort Pin after so much time of chaos. Nobody would notice how cool is this upgrade if i enable it from the start ;)
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I just spent 400 Dumbiriums on a RANDOM ROLL feature that DID NOT WARN about it BEING RANDOM, you piece of f. It took me a bit too long to realize it was DOWNGRADING the affected piece of shit, because the first TWO ROLLS were actually UPGRADES, so I just clicked the rest without thinking. If that isn't UNFAIR CHEATING, then I don't know what IS.
I know that now is common to flame the dev, but please, at least read the ingame tutorials before starting to insult me. There is a button on many menus (tuning included) with Aigua picture that opens a tutorial for that feature, she says things like: "you will get different values each time you tune a pin" or "be careful, all stats will change after each tuning"
There is a tutorial popup when you start the game and you can reopen it at any time by clicking the Help Pin. Also there are small minitutorials in some menus. And a guide on the Discord.
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nice lil game. but with that said any idle game that doesnt accumulate materials/income after i close the game is no true idle game in my book....
still a nice game but i dont have the time or resources to just leave a game running all the time.
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if this is not yet available and I am not just blind and didn't find it, it would be nice if there was a way to enable/disable anti over rest and anti over fight like other abilities. thx
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If I have to have an extra window open every time just to run this game idle, then it is not an ideal idle game for me, but just annoying. Otherwise, I find the approach quite ok, there can still be something out of it. Would be better if you could incorporate this feature should also be in your interest, if you want to entertain potential players longer.
Must game have to be run in a new window or tab focused to make them work good, if not the browser limits it to reduce CPU usage and work muuuuch slowly.
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There is a new update but unlocked and uncompleted crafts are still unobtainable after soft resetting for a new season.
Could give in the Discord or PM here more info about your problem? There are no more reports about that bug and all tests looks ok. Send me more information and maybe I can find the problem.
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First you can combine stuff seocnd, you want knew formations or this is gonna be hard, there is a full guide for the first steps on discord
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"Ugh old comment, many changes during last 3 months ;)" nope, still painfully slow with a toxic trashfire of a human being for a developer that shits all over anyone who has anything even slightly negative to say about his overly slow bore-fest of a "game" that's actually just sitting there waiting for the game to unlock something you can interact with once before realizing that it's completely f*cking useless, 20 minutes in and there's still no way to get anything other than alpha pins, of which i have 32 of and can't do anything with, even get rid of them to they stop taking up screen space, i thought they might, maybe have different stats, but nope, they're all carbon copies of each other, and i still have no way to use more than 2, so 30 of them are purely a waste of space and the singular click it took to get them, pointless game, toxic dev, 1/5, would rate 0 if i could, not worth your time, and not worth the 20 minutes i wasted on it
Looks like the dev is not the toxic here :3 If the game not worth the time just rate 1 star and find another game (there are more than 125k in Kong) stop spaming a comment everyday. And btw if after 20 minutes of playing, and a tutorial, and a chat, and a Discord you didnt even noticed that the 32 Alpha Pins can be fused, well... dont blame the Dev.
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After beating Ignited Lamp #5 I can't advance
Do I need to craft the unique pin first?
There's no indication of this anywhere...
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it's an idle that need to be active. the active part is so slow that you fall asleep and don't progress. only the shop price wake you up. not for me, next.
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Well this is quite the dumpster fire. Dev is hostile against anyone who criticizes the game (even on Reddit). Game that isn't idle yet has idle in the title. Extremely slow progression even while active unless you buy boosters with real money. Very confusing game overall with questionable progression design. Pitfalls that can screw over new players unless they knew beforehand what to look out for. The game wouldn't be bad with a few redesigns and a new name. Don't advertise this as idle, it's not. Having to spend days progressing to unlock semi idle features does not count as being an idle game.
Fist of all the game has a great community and luckily trolls and toxic players left the game during first 48 hours so I dont need to be "hostile" anymore. People that ciriticizes the game in a polite way and give their oppinion are always welcomed here or the Discord. Its an IDLE game, yu can get materials to craft, enemy kills and Season Point since the start if you leave the game idle.
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I spent 1100 Derium and it didn't level up my iota pin once. I really like the game but it still feels rough and unfinished. I think you have the bones for a great game but I hope you keep cleaning it up.
You cant level up Pins with Derium. You can use Crysblood or Derium to tune Pins. Keep loging in to get free Derium, I also do giveaways for players who logged in during last 24 hours (I have already given 1,700 free Derium this way)
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Overall the game feels slow. The pacing towards each unlock seems
fair but the unlocks themselves aren't that exciting. You unlock the
season pass long before it's useful for anything. The 1st form makes
epsilon/delta feel useless. The 2nd form feels worse because you
don’t have that extra pin to take damage. This feels necessary
because when trying to advance through enemies nothing lives long
enough to damage the enemy. I get the idea is to hang back and
collect resources/wait for pins to level up and get strong enough to
push forward. It takes days to get a meaningful advancement. If you
leave it you aren't going to get the pins you're supposed to get from
defeating enemies. Every part of this game seems to be working
against every other part of this game. You need to get a clear idea
of how each part of this game wants to work together, how your
players play your game and what you want them to get out of it. Hope
this makes some kind of sense and good luck with your game =)
Thx for the feedback. Yep is not a fast game. Later you can unlock tank, heal pins and some features that help you to survive longer. It do not take so many days to progress, players are already on Season 2 or 3 in 4 days. Also I did some updates with features to help starting players and make the start much faster, doubled materials dropped on early stages, enabled the autocollector from the start and added a spawner that gives alpha every 10 minutes without using chikara. I will keep improving it ;)
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Oh, hi. This game finally got out of beta? It's been a while and nearly didn't notice even though more or less been logging in daily
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nice job blocking me so i couldnt give you more feedback "Recipient is not accepting your communications". PROTIP: that dosent delete the comments.
capkloud Date blocked: Apr 27, 2017 5:01am Probably I blocked you more than two years ago because you were also toxic and flaming in Idle Accelerator, my First game.
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thats ALOT of IRL money purchases, with a game HEAVILY balanced around forcing you to buy them to progress for a VERY early game. you honestly dont have enough of a game here to even warrant a cash shop at this point.
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Just startet and it feels like a really nice game.I hope there will come a lot of updaters over time to get this big :)
But i wonder about the christmas event. it has a countdown, but all i can see is a little snowman waving after clikcing it. is this the vent?^^ or am i missing something?
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how is the auto pin % calculated? if it includes the pins you craft then it should not since crafting costs increase; otherwise you should just never craft until you get tones of pins first...