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@HalfShell I was also staggering the timing for pin attacks. It does help when pin power is too low for a given enemy. Eventually though, after pins power up to a certain point, staggering doesn't matter so much. If I were to ask for any feature, it would be to avoid the problem of auto-fusing pins that I did not want to auto-fuse. Maybe an isolation box, that can exclude user selected pins from auto fusing. Or if not individual pins, maybe the user could select a pin level that would not get auto-fused.
Players that played for the last time in a pre-season update version of the game and are trying to come back may get stuck at 93.33% loading progress. This is due a conversion save logic error because at that time the season save string did not exist and the logic chain is broken. This should be fixed in a hotfix today ;)
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Think progression is just supposed to be slow. Mostly cuz drop chance is low and the die roll is not in your favor. I think it just rolls from 1 to max, like I just had a max 200 roll give me 26 grass from the leader. @Azreal43
Players that played for the last time in a pre-season update version of the game and are trying to come back may get stuck at 93.33% loading progress. This is due a conversion save logic error because at that time the season save string did not exist and the logic chain is broken. This should be fixed in a hotfix today ;)
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It would be nice if we could replay old events. I missed the valentines one and the progression outside of events is quite slow.
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I'm not too far in but 1 thing I'm seeing already is that its optimal to stagger pin attacks. So if you have 2 of the same pin you'll want 1 to be half full when the other attacks for optimal attack rhythm during fights. But its really tedious to set up, any way we could get that automated as a 'combat stance' or something? With another stance to sync up their attacks. Would be great to have!
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@Pickle999, Thanks for the response...
I guess I didn't scroll down far enough to see that others had already asked about level 12 in earlier posts.
My bad.
I'm obviously enjoying this game, so I'll sit tight, in anxious anticipation! :-)
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For those of you who keep asking about level 12 It HAS NOT COME OUT YET. It will be in a future update. Again you CAN NOT get to it.
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The Temp Souls and Temp Cells is a nice touch, but how about selling potions? I bought the Slime Hunter in the Derium Black Market, and now I have way more potions than I ever use.
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I found this image that shows a level 12: https://www.facebook.com/photo/?fbid=2878267398913867
So I know that it does exist...
But how do I unlock it?
I already cleared level 11, but it didn't show up after clearing level 11's boss.
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Nevermind: at 50% of last season's cells the asymptote is only a little over double the extra cells. Back to the core set grind.
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Things i wish i'd known sooner: the start season with x% of last season's cells applies to your permanent extra cells. That the accumulator bonus only applies to your base maximum cells limits the size of the snowball, but that's still a lot of cells i was missing out on. Now to see if compound interest lives up to its reputation...
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Fuse your pins up to Delta, wait until you have 4, and then fuse them all into Zeta. Use Zeta in The Noob formation with the other slots as tanks in order to clear Area 2.
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BTW in Seasons Screen, there is a Black Circle with a ?, in there you can "Dismantle" your Excess Pins, this stores the Souls until next Season while freeing up your INV Space, your welcome.
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@Askling42 It's not every pin. Changelog lists all kinds of pins that are counted (but yeah... it's more that what it used to be).
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@joshskater99991
I simply explained why map 12 does not open. I did not hate on the game, I still actively play it and even without updates, I still have enough to do as is. (But an update def wouldn't hurt)
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This game is still being actively developed... the dev was directly impacted by the pandemic. That has delayed the future update that is and has been in the works.
@Mar696
@jevjeva
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@jevjeva Map 11 seems to be the last one. Check the collection tab and switch from pins to enemies and you'll see that there are slots only for 11 maps.
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Game ran over night again and it crashed. Reloaded this morning and I have new random pins slotted, plasma swords are gone but gained a bubble shuriken
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Left the game running over night. this morning my plasma sword is now an epsilon pin and I have a gamma and delta pin slotted into slots that should be empty.
The next patch will update the save system and I will not release it unless i am sure it works 100% the testing team said is working fine so I think will be rdy this month ;)
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please rebalance where items are found. It doesn't make since for the most ice to be found in the desert, at least change the name of the map then.
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I think I found the reason Season Points don't get any easier to get between seasons- there's a bug. The reset confirmation references "Particles Set Pins will turn in to Season Points.", but I tested, there is no bonus for Particles. You can dismantle Particle pins at no loss to SP, and you can fuse for no benefit (aside from the quickly negligable 5p per fuse). Game flow makes a lot more sense if there was a benefit to SP per Particle Tier, and SP gain would be not so linear.
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So far my biggest gripe is getting Season Passes. Each new Season doesn't seem to increase the rate I get SP, so I barely see a reason to start a new Season in general. I'm in area 11-13 as it stands which I believe is near the current end of the game, am I missing something?