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protip for fast cash in zombie mode: the combo meter doesnt reset until your projectiles disappear off the screen. SO if you can reset your trebuchet immediately after you fire, you can get 50+ combos easy. i had the big rock at day 6.
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Seriously, I loved Crush the Castle I + II but this playerpack just sucks! It's not fun at all to play this and I am wondering why they put badges for it.
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"Damn you dim..? His levels aren't that hard O.o" And now I say. f*** you dim. I've been playing the "Push the Button" level for at least 20 minutes now, and even when I DO do it correctly, it doesn't work.
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I'm giving this game 5/5 for the normal gameplay. i really liked the combination of logic, puzzling, and explosions. i also loved how you can beat it w/o doing what ur supposed to. I'm not sure what the idea behind undead mode was, though. it was REALLY easy, not very fun, not extensive enough, etc.
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It could just be my computer, but for some reason the fire and acid effects do not appear, yet the castle pieces are still affected by them as normal. Anyone else having this problem? Other than that, I like the game and the new additions to it.
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I feel like one thing this game could use is a ghost outline of your previous shot, so then you at least know about where is a good shot or a poor shot. This would be useful for some of the levels where you have to be so precise that it's crazy.
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Knight: Sir, I'm not sure about these blueprints, they look a little... Off. King: What do you mean? Knight: Well, sir, I'm not sure it's a stable building. King: Fffft! It doesn't need to be stable! It'll look cool! Knight: What about the explosives right below the living area? King: Oh please, since when has anyone ever been hurt by explosives?
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It is a remote bomb because you have to use a remote bomb to beat the last levels to get a gold medal! Its as simple as 2+2=5! jk jk
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I don't know how anyone would be able to stand still like that whe they're catapulted 100 yards into midair by a plank.
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I wish there was a mode where you can do multiplayer in which 2 players build or load a castle on each side, each taking 1 turn per number of rounds and try crushing other ppls castle.
How ever to prevent from creating indestructable castle or loading one you will have a limited number of supplys
I wish they did a mode like I said :(
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Since when did falling over onto grass make you violently explode in blood and turn into a tombstone? Good game either way, 5/5.
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From the castles I have seen made by Dim, it appears that Dim is a dimwitted fool who must have paid several hundred dollars to get his castles in the game.
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wow dim not only do your levels suck i found glitches on every one like the preperation sometimes when the board goes up the ball dosent
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Invader Zim: Dim Reminds me of Dib [a character in the show] Dim also reminds me of Zim [a character in the show]. Just mentionning. btw Invader Zim is the best show ever.
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Not only do Dim's 'castles' fill nearly the ENTIRE campaign and look nothing like castles, but the (much complained about for good reason) Luck-based, Pixel-perfect strategy required to beat said 'castles' (that might I add, are mostly made up of indestructible floating blocks) takes away from the overall experience of the game, as it seems to feel (and be) NOTHING like actually CRUSHING a castle, something that the series is renowned for. If there were only one or two of them in the game, that would be ok. In fact, it would probably make the game BETTER. But as it stands, I'm about ready to take a REAL trebuchet to Dim's REAL cas- er, house, to show him what a REAL crushin's like. Or maybe I'll stick with just giving the game a 2/5 rating. I dunno, depends what I can find on ebay.
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stop dissing the maps its clearly titled players pack if you dont like them make your own better ones and send them in