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@ZombieGUY11 To answer both of your questions, the Ballroom Dance is a lot easier with three iron shells hitting the side. This time, the acid path is not applicable and you have to use an earlier tool.
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The minor thing I had is on the Ballroom Dance level, with the Acid Flask. The problem is that the f***ing physics of the game are not consistent. I've thrown the Flask at the same spot multiple times and the path the Acid takes is different many times, but the thing is you need it to behave perfectly if you want to gold the level. So making a level with what is essentially a dice-toss of a victory condition is a dick move.
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The problem with the game is one primary thing and one annoyance. The primary thing is that every time you unlock a new tool to use, it voids the usage of all previous tools, whereas a clever game designer would make it so that you have to go back to use the old tools in conjunction with the new ones (thus making many levels not a single-shot gold victory condition) As it is, these are all practically tutorial levels for playing the community-made maps. If that's the original intention, that's lazy and stupid. If it wasn't the intention, it's boring and short-sighted.
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spent more time on the earlier levels than the later levels in the game, not played this for years nice to come back and play again.
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Queen and Prince fall onto floor/wall, dead. King gets hit directly by a iron ball, lives. Logic has no power in this game.
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*rock launched*
*rock hit the roof*
Me: NOOOOO
*rock rolled down toward person*
Me: YESSSS
*rock bounced off person's head, person survived*
Me: FUUUUUUUU
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Way too much waiting and clicking the arrows at the wrong time triggers the catapult instead of allowing me to choose ammunition.