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Great fun once again, but so far all the levels I've done have a one-shot-for-gold target. This is unfortunate as it limits strategy - it boils down to one click at the right time. When the target is two or more shots, you have to think and plan.
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I just want to say how awesome this game is because of its detail.
if a hunk of metal falls on you, you will obviously stand up straight right there no problems at all.
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To make this game better.
1. Why are the soldiers queens, kings etc like made of stone? they should be elastic so the game would be funnier.
2. When you click reset you should start at the catapult not the castle.
3. Pay? no lol.
4. instead of unlocking stuff it would be fun if you earned money every mission so you can buy some stuff. new catapult for example :)
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and ofc, this game have the same probs as the last...
sometimes, huge piece of stone falls down directly on his head, and he stays alive (so u have to reset lvl), and yet, somethimes hes not even touched by anything and he dies...
its really annoying..
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I don't see why people are getting in such a tizzy about the kreds, you don't HAVE to use them. If you don't want to pay for anything, then don't. Armorgames aren't going to come to your house in an unmarked van and beat you with a copper pipe.
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coconut frozen yogurt
Heidi (and I’m sure David, too) recommends using good quality whole milk yogurt. I can imagine that non-fat or low-fat yogurt wouldn’t work that well, as they would both have high water content. The recipe originally calls for Greek-style yogurt – but I don’t have that in the stores where I live. Instead I use regular yogurt and strain. If you are using Greek-style, skip the whole straining part.
Instead of embedding coconut flakes in the frozen yogurt itself, I use toasted coconut flakes as a topping. It adds gorgeous color, texture and flavor that you wouldn’t get otherwise.
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What good does achievements do or give? Nothing. Then why add them? This game is so much worse than the first version. Pay to play always fails. 2/5.
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JunkYard KeepAAARARRRRGGGHHHHHHH! That is one hard level.......... KREDS....IN.....CRUSH....THE.....CASTLE???????????
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I don't see why people are getting so uppity about having to donate essentially 50c per bonus item in this game. They made a great game so they should get some reward for all their hard work.
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(from Stoneball Castle)
Squire: "Hey, guys, I got a really great idea! Lets make a super thick, titanium reinforced, hundred megaton solid steel walled castle with RAMPS leading to the main hall! That way, the servants can ROLL anything we need to us!"
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Kind of weaselly you want people to pay for normal things. I am totally down for developers paying the bills but I am slightly offended when hit up for money upon starting the game.
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All I can say is have you no effing shame?
http://www.kongregate.com/games/cubegames/castle-clout-return-of-the-king
Tell me this guy gets a share of your profits for pretty much designing this game for you.
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A little to easy, I like the new idea of element bombs and stuff. But I guess you should do castles who need a creative combination of different bombs and not only the newest you unlocked
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That being said - I love how the level names often contain clues on how to best approach a level. ('Broken Circuit' as one example)
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It's a great idea to have bombs that specifically affect different materials. Put please don't make me sit there squinting trying to tell apart wood from metal from stone(?). They need to be clearly distinguishable.