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In your later games can you PLEASE get rid of the wait to view the castle. We know what it looks like, we don't need to see every single time you mess up.
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Killitwithfire by TheoQ99
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The king and queen have been very naughty together. They deserve to burn.
^
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Architect: How should we design this castle so that it will protect the king?
Apprentice: I know! Lets put a tall stack of explosives right in front of the castle with a short stick on top so when the explosives blow up, the stick will fly through the window and hit the king on the head!
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Looks like an OK concept; but I am bothered by the fact that 90% of the 'swing' results in the projectile flying miles off the screen, while another 5% makes it go nowhere.
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2 people: Bad person: Had a very delicate skull and his head shattered from a tiny impact on wall. Good person: Survived having like 200 tons of stone resting atop his head. I want 200 of that good person for an army.
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Just wanted to say a few suggestions, some already said i'm sure but on a tricky level I don't like having to wait to retry as it shows the castle again, also maybe a little mark where you released last so you don't end up releasing it at the same spot over and over again unless you want to. Also its really annoying when flying pieces of castles, tons and tons of pounds of rocks, etc. don't kill a guy.
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abyssoft, take those 3 metall balls (forgot the reall name, 6th weapon from the right side) and hit the Ballroom Dance castle. I did it in few shots...