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The randomness can be a bit tedious, on the first level of the gears place, i put in the same setup and ran it 7 times before it worked, clearly I did it 'right' first time but it took a few minutes to get it done ^^
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Ummm, yea they are repeatable in the real world. That's how they know where to set charges, in the real world. That's why when imploding buildings, bridges, or whatever they make it fall where and how they want, in the real world. Some people amaze me with what they try to claim they know, only to prove they know nothing.
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For those whining like babies about getting different results at different times, it's a necessary outcome of quantum mechanics and the Heisenberg Uncertainty Principle - deal with it.
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The physics are fine BTW, explosives are not repeatable in the real world either, that you get different results is correct. Look up chaos theory.
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really need to add an explosive that cuts the material in a slash like / or \ since trying to make the building fall in a certian way without them is very hard
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for those complaining about it ending up different each time, even if you dont change anything.. this happens in life too, so get over it
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pretty much depends on luck. there is no real strategy since running the same experiment twice can produce extremely different results.
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ONE THING that shows how stupid this game is, you can fail on a level, not change anything what so ever, hit the "Boom" and it will turn out different every time. No psychics engine behind it at all. Crap game, I dont say it often, but might be one of the worse games I have ever played. 0/5 if I could.
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1.I can't see any reason to earn lots of money if there isn't any kong api's, you should put it, and the game may even earn badges. 2. the level editor should get some sharing api's, seriously...
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Nvm, resetting before you've detonated clears it. Resetting afterwards undetonates it, so clicking it twice gets the result I wanted, All good.