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LOL. The game can't get badges if it is under a four, and as of now, it is exactly a four point zero zero: http://tinypic.com/m/dfzxgy/2. Where in life does this happen?
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The game is not working for me so I have no other way to report this issue, so I flagged it. I think that's wrong though, so I need this to be seen honestly.
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Im giving this a 4 for one reason. Even if you keep explosives in the same spot, diffrent results will happen with each boom. Not good for a physics game.
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Shouldn't it be based on how many pieces you broke it into? Because if the pieces are small enough they should be able to just carry the pieces away.
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zpcxyzx's comment in english: Do not know why I can not play this game .. haha if you say I do not understand! I am a Chinese! o_O Oh....Btw, I got intereseted alot in this game!
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The only, and I mean only complaint I have is the timer. It is ruthless sometimes and doesn't care about anything. I lost because a small piece bounced back up over the line. A nanosecond more and it would have fallen back down. Level should end as victory as soon as all pieces fall below line.
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If a piece falls and shoots up, the green bar should show how high the itty-bitty chunk went without going off-screen. Altitude awards would be cool.
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@TheMonkeyman : same with me. i cant start the game. after the ad there is a big, black box. give this a + to make the devs notice this.
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If you *almost* win a level, just click retry (without changing anything), the final result can differ quite a lot between (identical) tries. And, like KaisarDragon said, if there are still pieces moving, *wait* already before "grading" the level. Also, how about storing my best result on a level? Currently, beating a level, clicking retry and then failing doesn't mark a level as complete (but winning, going back to map, retrying and failing does keep it marked completed)...?
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I dont understand some people why are people rating C010mbo's comment as bad.. -.- he was only asking a simple question...