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ok cool glitch. I was panning and I took my mouse off the game screen, went around to the other side and put my mouse back into the game screen. I ended up outside of all the walls lol.
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Now, I loved the game. It is going to probably get a 3, because: I am basically immune to vertigo/seizure types of things, so that would be the first part. Second, SO MANY GLITCHES. I've even found a way to get out of the map grounds. Float too long and you'll start to see hallucinations of the end block O.O, and third, the controls are OK, but aiming the ball is fairly difficult. First? Two points, I don't want vertigo. Second? One point, because although these trippy glitches are fun, it kind of stops you from winning. Third? Not really anything, just a OK control function. See? Three. 3/5, and maybe a update for the controls/glitches, maybe even a sequel so we can still go back to Elements 1 and float into nothingness with glitches and get a very trippy experience. Once again, 3/5.
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This game kinda hurts my eyes after playing it a while. The background is annoying almost immediately after you start playing it.
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heh, you quoted my guide thamoron :)
once i get my video up i'll have a visual guide, because i feel i didn't describe the levels well
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Once you reach the title screen, leave the game alone for a while. When you come back, you might see the screen shaking because of a frame blip. Start playing, and you'll notice it's really laggy. I find that control is more improved this way.
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What just happened? My ball was orange and suddenly it went inside several purple blocks, stuck inside them. IT won't leave. At first it just loop[ed inside them... Then it entered! Grr. It's extremely laggy.
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what I got from this game is that it's a simple match ball color to block color. Only in this game you can look to the future by looking down past your current puzzle. Presumably level 25 is at the bottom.
*TUTORIAL A MUST!!!!!*
4/5
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The look and action of the game appeals to me...but I have no idea what I'm supposed to try to do on this game. Perhaps a tutorial or more detailed instructions would be helpful.
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groovy game, style definately is in my tastes :P 5/5 for me actually.
music change along with colour change is also a definate winner
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I realise how hard this must be to develop and how long this must have taken to complete from start to finish. But It really doesnt do It for me... sorry.
2/5
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The backgrounds were ok for me, with the exception of the Cyan one. That one was so much brighter (value wise!) that it hurt my eyes and I couldn't see anything until I turned down my monitor's brightness.
Zoom feature isn't useful, only allows a zoom *in* and I want a zoom *out.*
Pan didn't do what I expect it to. It's moving the ball around and I was expecting it to let me see more of the level. The other thing it does is it "lets go" if the ball hits a wall: not useful at all.
Could be good, but isn't.
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I like the visuals, music, and overall concept.
The one thing that really just irritated the piss out of me was the display while rotating, the straight line going from the ball completely screwed me up and was a disgustingly counter-intuitive element.
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this is funky.. but after a while i felt it was missing something. not sure what it is... but yeah.. kind.. yeeeahhh... 4/5
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A great idea that suffers from a lack of clever level design, very little challenge, and slow pacing. It has potential, but the excecution is mediocre.
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Okay, well I might have missed something.. but no quality control for visuals and no mute button. Plays horribly on my system and sounds awful. 1/5.