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somehow i got 2 turtles stuck in an infinite loop at 23k damage, now to wait until the 2 of them accumulate 100k damage...
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I wonder what game developer just up and thought "I should really make a game featuring a businessman killing invincible turtles."
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this needs some upgrade system there you make the turrets shot rockets and sentinels is a gattling gun in other words, make a epic combo 2!
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At first, you're like "WTF!!! 6 combo!??!?" Then, "Yes! 50,000 combo!!!" And THEN, "1 million and still going? WHEN WILL IT FREAKIN END!?!?!?"
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Replaying this for the sheer fun of it, and still wondering what those turtles did to tick this guy off so much. Not that it's stopping me, of course.
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For those of you who want it to stop early. At the top right, theres a button named: 'Manual Timeout'. Press it and the game shall stop the combo. Thumbs up so people can see.
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"Day 2, the combo is now 1'475'983. No signs of slowing. It appears the Launchpads, which are now completely covering the floor, have been a wise choice to combo with the Turrets. We have now ran out of coffee, considering ending it all to get more. Just. one. More. Mine."
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For some odd reason, I have found a bug: if you buy something, and as soon as you buy it and go back to the shop, there appears to be a floating launcher. + so ArmorGames can see!
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Well, as I'm typing this my liberal application of saws and launchers in unlimited mode is racking up a combo, currently at 300,000 with no sign of stopping...Poor turtles...
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After you get a pretty good flow of turtles from the pipes and send them flying into your death machine, what bothers me most is watching all the escaping turtles thinking "there goes potential combo points"