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1burrito

Oct. 09, 2011

Under rating threshold (show) the music before you select a creature to battle made me give into depression

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(5)

tehniobium

Oct. 09, 2011

Under rating threshold (show) omg 199 seconds -.-

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(27)

Heredom

Oct. 05, 2011

Under rating threshold (show) I can't play it. It won't start, whatever times I press "Onwards".

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(4)

gleekgirl

Oct. 04, 2011

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(-12)

Rootbeer101

Oct. 01, 2011

Under rating threshold (show) 2 Helmet :P

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(9)

Schlemdawg

Oct. 01, 2011

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(-9)

Elvenwarrior2

Sep. 27, 2011

Under rating threshold (show) that last "good job" made it all worth it. + if you agree

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(16)

Metallorry

Sep. 26, 2011

Under rating threshold (show)

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(-6)

trystan56

Sep. 24, 2011

Under rating threshold (show) "it was just like watching a child get beaten by a.... slightly larger child... with weapons" wut

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(7)

kentartix21

Sep. 20, 2011

Under rating threshold (show) I thinks its better to see the "hero" fight in action.Click + if you agree.

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(13)

Scud422

Sep. 19, 2011

Under rating threshold (show) The Diablo inventory system turned into a game... great...

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(13)

cholerikasi

Sep. 17, 2011

Under rating threshold (show) unbelievably resource-consuming. also doesn't save when quality setting is changed. have to change that after every fight.

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(0)

tferruelo

Sep. 06, 2011

Under rating threshold (show) Thumb up if you also thought that the useless rock whas a ultimate weaponf of full power!

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(17)

mrcall354

Sep. 05, 2011

Under rating threshold (show) @mfeh, the third glove isn't for a fist. ;)

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(31)

Firstbook

Sep. 05, 2011

Under rating threshold (show) The menu music is amazing.

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(9)

veritan

Sep. 04, 2011

Under rating threshold (show) Behind the curtain is probably another subordinate doing all the fighting.

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(33)

throckmeisterz

Sep. 02, 2011

Under rating threshold (show)

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(-24)

phoajunjie

Sep. 01, 2011

Under rating threshold (show) Hero : " I sometimes wonder why these monsters deserves such beating :( , Then i remember. I don't care " LOLed so hard at this xD

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(-1)

phoajunjie

Sep. 01, 2011

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(-4)

BSD91

Aug. 31, 2011

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(-8)

shotgungunshot

Aug. 31, 2011

Under rating threshold (show) Please tell me im not the only one who purposely made him lose just cause of how annoying the hero was.

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(1)

Mrbobthebuilder6

Aug. 30, 2011

Under rating threshold (show) just wondering, why does the game need 2 curtains?

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(3)

nykken

Aug. 29, 2011

Under rating threshold (show) lost on last fight, still said i won the game

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(0)

nykken

Aug. 29, 2011

Under rating threshold (show) slingshot is way more powerful than the musket...

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(0)

ggfied

Aug. 29, 2011

Under rating threshold (show) No mute button.....

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(0)

ljedward

Aug. 28, 2011

Under rating threshold (show) please please please let us use wasd or space. this would be a 5/5 game for me but the arrows are killing me 3/5.

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(3)

Caos35

Aug. 28, 2011

Under rating threshold (show) That said, for those of you after the medium badge, it's not too bad. 416 seconds was my personal best.

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(0)

Caos35

Aug. 28, 2011

Under rating threshold (show) I appreciate the continuous mode at the end, but it'd be great if you could use the stars on any part of an item, rather than just the one acceptable square. That'd make for a much less frustrating experience.

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(0)

JackBread

Aug. 28, 2011

Under rating threshold (show) 5 Chestplates... LETS DO THIS

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(0)

Kaeinlya

Aug. 26, 2011

Under rating threshold (show) Good concept, but the controls are really fuzzy. I keep grabbing things as I am moving past them, and I should be able to use wasd instead of the arrows if I have to use the mouse also.

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(3)

beeble2003

Aug. 26, 2011

Under rating threshold (show) It's an OK game but it really needs an option to skip the "battle" cut scenes. And if I can't keep stuff from one round to the next, it should auto-sell the excess.

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(4)

Newbzorz

Aug. 25, 2011

Under rating threshold (show) I was concerned that it was a nerdook game from the aesthetics, which initially made me nervous, but then it was actually ok.

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(1)

Samdc

Aug. 25, 2011

Under rating threshold (show) Nice game:p 5/5

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(3)

PrincessPony252

Aug. 24, 2011

Under rating threshold (show) Ignore ranged entirely and you will win every time.

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(4)

blizzardice

Aug. 24, 2011

Under rating threshold (show) @mfeh maybe he puts it on his leg? lol

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(0)

zedasfoia

Aug. 22, 2011

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(-6)

Minime125lol

Aug. 21, 2011

Under rating threshold (show) How did they get the monster on the stage?

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(9)

bananacat

Aug. 20, 2011

Under rating threshold (show) Its tettris all over again 5/5

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(2)

Wunjio

Aug. 20, 2011

Under rating threshold (show) pleeeeeaseeee let me skip the final animation... it's just the preparation of a stage, and then a curtain comes down, everytime: I don't need to watch it everytime, I remember it!...

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(14)

Icemasta99

Aug. 18, 2011

Under rating threshold (show) Wait... You'll buy my small potion for 100 gold. Ok, so how much you will you give me for this Huge Potion? 100g.

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(55)

Randomamil

Aug. 18, 2011

Under rating threshold (show) Despite what others are saying. I give this game 5 stars simply on the grounds that I really enjoyed it a lot. Kuddos.

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(3)

Dieben

Aug. 18, 2011

Under rating threshold (show) This game takes what used to be one of the most frustrating aspects of an RPG and has made it into a source of entertainment. The greatest flaw of course is the ability to focus solely upon three statistics and still guarantee a win. Secondly, item values are largely skewed in relation to their sizes: the large potions is worth as much as the smallest potion. All in all, good game but it could use some more work. 4/5

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(6)

GeneralGore

Aug. 17, 2011

Under rating threshold (show) The strong and weak stats of a boss are basically meaningless since you just scramble to pick up items and then at the end try to buff up 3 of them to win. Although I find range easiest to forget about because the ammo is annoying to collect and the weapons seem to be the largest.

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(6)

gamer5316

Aug. 17, 2011

Under rating threshold (show) Haha I found a rock??????

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(7)

OneShadow

Aug. 16, 2011

Under rating threshold (show) After a certain point (of maxing stats), I find it becomes a game of "which item is more effective" than "grab everything possible. For example, two breastplates will max out defense, two battle axes will max out attack, etc. Also, if you give the hero a blunderbuss (or other ranged weapon), and give him extra ammo in another slot, that is accounted for. Hope this helps

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(3)

trashantboy

Aug. 16, 2011

Under rating threshold (show) Interesting idea. Learned how to store stuff efficiently playing flash rpg's. The ability to rotate the item is amazing, and one I didn't realize we had until level 5 (Stupid, i know.) It made it a lot easier. However, people's complaints about being able to just ignore one trait and breeze through it are valid. It's a good starting place though. Maybe some kind of bonus for winning all four? You'd have to have some kind of deeper game for a bonus to be useful though. Anyway, good game, 3/5 for innovation but shallowness. I could see this becoming a mechanic in another game, though

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(3)

mesut1234

Aug. 15, 2011

Under rating threshold (show) thanks to lag i always win with the draw-win-death system

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(1)

iycgtptyarvg

Aug. 15, 2011

Under rating threshold (show) Nice presentation, but it lacks depth. 3/5

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(1)

Keebler470

Aug. 15, 2011

Under rating threshold (show) Such *pause* dress sense.

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(2)

Zonger

Aug. 15, 2011

Under rating threshold (show) Lancewood is a moron. Good game btw.

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(2)

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