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I thought there was something up with the "Weak/strong" system. Apparently, if a monster is "weak to magic" they have a low magic stat, and if they're "strong against defense" (that's a weird thing to say) they have high defense. That means you don't need to raise your magic too high, but you do need lots of defense! That could use some rewording. Maybe "Low magic, high defense."
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Very good game, but on the last level, I lost the tie-breaker, but the game still thought I won, and showed me the win screen
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There's a glitch where i try to equip a weapon on my hero but then i changed my mind so i tried to put it back on the grid and it turned sideways and it won't let me click it. It's just like a picture...
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So, after I've set the graphics quality to low (you know, so the action is fast paced enough that I can't just juggle a whole row of items on a conveyor belt as I make room for them with me being on my low CPU laptop and all), the game still feels that it is necessary to auto set my quality to normal at the start of every level. You get 1 star just for that.
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Whenever you change the quality through the menu, it always reverts to 'high' at the start of each level. Also it would be nice to get a reminder of what the enemy is strong and weak against during the actual equipping portion, as I found I often forgot during the item collection portion. Other than that, interesting game.
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tie beaker... spin spin spin spin spin spin. click. anticipation. (3 out of 4 times) yes! i did it. it was all skill that let me beat him!
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The game is fun but I find it difficult in the last few levels because of the bad controls. Whenever I try to shift things in my inventory or throw them away to get new items, it locks back into place right after i click on it. This seems like a fatal flaw to me.
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Okay game, but I had already bought all of the upgrades by about halfway through. Being able to have the ability to update certain stats (say, add a permanent +1 to a stat by spending an obscene amount of gold) would be more helpful. Cute puzzle game though.
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Excellent game. I would criticize the simplicity, but I would love a sequel. Mixes Diablo with Tetris.
Try adding a set of smaller enemies before taking on the boss, and - for all our sakes - make a alternate ending if the hero has 10 useless rocks...
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really good and fun puzzle strategy type game. adventure mode is a little short, but if it was too long it would be boring and repetitive. i like that you can combine ammo and money into pouches to save space. and its good that you dont do the same for potions because if you poor one full potion bottle into another youre just going to get a mess so you would hafta add in empty bottles which would be a big hassle when some of the smaller potions are good for filling small spaces. the one thing i would say really needs to be added would be a flip option. that would end a lot of frustration over items like the musket.
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I haven't really played this game that much, but I've been having it running in the background because of the music. The music is stunning.
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Interesting concept, but I noticed at higher levels the game started to have trouble keeping up with itself - I'd click on an item and it wouldn't accept it.
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the last battle i was tri wielding the halberd and the brest plate because you dont need range extremely repeatitive i give a 3/5
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You can constantly move items backwards on the conveyor belt until you mess up and it moves off the screen. This way you can organize you inventory or hold items until later.
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"Sometimes I wonder what these monsters have done to deserve such a beating...then I realise, I don't care"
This guy is awesome.
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I totally dig the life story on the loading screen, kinda reminds me of Chaos Faction 2 except i have to pick up dry cleaning here
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He must be some kinda hero to be able to wield dual muskets while wearing three helmets, using a katana and an axe, and simultaneously drinking magic potions...
To him I say, well done man.
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The only thing I'd request for is a little sense of equipment slots. (eg. maximum of 2 gloves, 1 helmet etc.) and a little animation where he actually uses those items. Although... there is beauty (and comedy) in simplicity. 4/5
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Tip for saving space when boosting range. You only need 1 of each (Musket, Crossbow, Sling), you can equip ammo pouches along with weapons to get extra boost. Sling is strong with lots of stones and takes up the least space.
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I have 5 more defense, and put everything else in magic agaisnt the thing weak against magic..and it turned into a tie..what gives?