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I'm also getting an error screen after completing Level 39 - multiple lines of "Warning: No starting character specified. Choosing one for you." Followed by "Error: Failed to retrieve level from level index: 39" Again this is AFTER completing 39.
All in all great game, only didn't enjoy the "chase me around the maze" levels and skipped some of those ones.
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Oh no, monsters came and took all my puzzle pieces, candy, and office supplies. Better get those back. Oh yeah and I guess I could stop and save my friends along the way.
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A good idea for future additions would be keeping track of how many steps you've taken on each level. Sounds like a good hard badge to me.
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Have a bug。when you win a level,press space quickly(hot key next level),then it apear the 'next level'again,you can use mouse pass the next level.so you can jump a level
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this game has serious problems with the key input ... makes levels where you have to run from monsters a hassle. thus 3/5
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Great game, I can tell a wee bit o' thought went into this one. Everything else has been said many times over so i'm just gonna agree with the last 50 comments and say this, the way the fat kid rolls was a bit off. Sometimes he'd force you to roll all the way other times you could get him to stop which is how i ended up beating one of the later levels where you're supposed to push a block in front of the hole for him. The timing was so tricky getting past the walkers that I just said screw this and rolled half way there and skipped most of the puzzle
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nice bug if u complete the level and than 1 second after that presses space than i skip the next lvl keep this alive ;)
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Is there a cutscene after beating lvl 39? I got an error screen and the game crashed (screen shot, in case dev wants to see)
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Love the game graphics!!! And the characters are great, the game can teach players about teamwork, but thats not all, i like all the fact that the characters are very different one from another and they still hang together and work like one. Very nice game!!!
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Well polished visually, great music and sounds, intriguing mechanic for gameplay and wholly entertaining puzzles. The characters moved a little slowly for me at times, especially if I had to repeat a level. Dangit nerdy kid, walk faster! Your friend's lives are at stake!
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For those who (like me) think that lvl 23 was an @ssh0le move from the creator(s) with these lousy controls:wake up the ghost than run back to the others,quickly change to the screaming girl,and when the ghost is near,just stun him.
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Is it just me or when you press space to go a level forth and he asks you again to go a level forth you advance 2 levels?
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i think the worst part i have found is when you completely beat a level, but the slight sticky keys makes you run forward into spikes before you can try the last object
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Other criticisms are that the controls are a bit wooly, if you tap in a direction you merely turn to face that direction, I know you can press and hold to move but this causes problems when you try to move accurately as is required in some levels. Also, a lot of levels had alternative solutions that pretty much destroyed the puzzle. An example of this is the level with the genies, the fat kid and the one that moves blocks. I worked out that you're supposed to use the fat kid to stop the genies from chasing the other kid, but it was easier just to draw off the genies and roll back and forth while the other kid collected the goodies.
Overall it's reasonably well programmed (restarting a level can be a bit buggy, try mashing r you die, the game gets a bit confused), and it looks nice, but I'd still only give it 2.5/5
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Most of the levels are pretty straightforward. You can usually trace the solution mentally before you even move a character. Then it's just a load of busywork to implement the solution. This is because all the levels follow a similar sort of pattern, first you find who can move, then find what they can interact with, find something you can do which moves you along the solution and repeat.
The design has some potential, at this point it's not particularly original, but it's the level design that lets the game down. Every level needs to introduce a new concept; I'm not saying you should stuff the game with different characters and enemies. Instead you should use what you have in new and unexpected ways. A good example is the level where you have to make the chargers run into small blocks to control where they charge next.
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I found a glitch. I completed level 30 and quickly hit space, it went to level 31 and then the window popped up saying i had completed the level came up. i hit next level and it went to level 32 without me finishing level 31.
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i was just about to beat the game on level 39 and i got an error thing telling me it couldnt load the level, and i refreshed the window to find that NONE OF MY PROGRESS WAS SAVED, screw this, i'm not playing if its gunna be like that.
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Good fun, I love the graphics. Interesting characters - one kid is tough, one is fat, one is a nerd and one is a girl. Hmmm...