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Guys, walljumping is not that bad, it's quite easy once you get the hand of it. Also, I'm not entirely certain what that guy was going on about...ah well, still, fun. 5/5.
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Great game, APART from the walljumping. It feels very unintuitive. I felt myself messing them up completely far too often. It should be press AWAY from a wall to jump off, not towards it... (Perhaps an option could be added for either?)
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walljumping is so random that it seriously ruins the gameplay, when you can walljmup off of the ground while walking opposite direction it really sucks.
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Very unique storyline, emotional, and good gameplay. Who would have thought that the past effects the gameplay? Self-reflection that's what. 5/5, faved. Good relaxing game.
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this is an amazing game, Some what of a new idea as well, you dont see many games like this. Not in the same style at least. I gotta give it a 5/5 :D
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I fell down at the beginning of a level, in an area where you can't just wall-jump back up. It now seems to be impossible to backtrack up there during the second part, because a clone will fall past as I go the long way to climb back up.
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Me:"Who are you" The past:"Your future" Me:"I thought you are my past" The past:"..." Me:"So if you are my future I will only live my life by following myself until i catch myself and then explode?" The past:"Yep.Now run run run!The other pasts are coming after you." Me:"Thanks bud" *hugs* The past:"Ooops... Please tell me you didn't touched me >.<..... *they both explode*
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i liked it... although i kinda screwed myself over on the 2nd part because i made myself go far away at the beginning and i cant get myself before it gets to the end... now i cant finish it...
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I love how the second part of the game was tailored exclusively to my in-game actions. I had to re-engage with my own play style and I was like, "wow, really? wtf did I do that?" Which, of course, is part of the theme of the game - self-reflection. Really a masterwork of a game.
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Wow, that was an awesome game. I don't see anywhere where it could be improved except the occasional wall-jump mess-up. 5/5 and faved. :)
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A very unique concept. The controls are average, but I often find it hard to jump on a slanted surface. That is one thing you should improve.
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I spent a lot of my time fighting with the controls as a I played. I kept trying to move like it was N+ and kept overshooting or undershooting and jumping of an angle sometimes I would jump 90 deg from the incline and other times it would keep my momentum but I couldn't figure out why sometimes it happened or not.
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Boooring...Snooze, 1/5, most games now are copying this style...you should have all noticed that they are all making games that are basically educational....
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technically by having more than 1 follower you cant escape your pasts past either. yeah it has similar graphics and game play to some other games but a great challenge none the less 5/5 for me.
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I found this enjoyable, right up until my complete lack of reflexes let me down... Still, I found the concept engaging, and the 'soul' of a game is definitely present. One of those that doesn't require complex graphics, and the simplicity of them is a great aid when you have made a mistake and have to go round the look again, dodging dozens of clones. It is one of those that demands tight bounding boxes, and precision collision detection. Thankfully this game has both in plentiful measure.
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Now one of my favorite games. The graphics need no changing. The concept is fun. The lesson you're supposedly learning is interesting. gameplay is good, and sometimes challenging.
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Okay, so after playing this game for a while, my consensus: good concept, similar to Company of Myself in some ways. But, clunky controls make it kinda hard to play. Still, 4/5.