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It's not that hard. Time stops when you are standing still on a flat surface, so you can plan your moves and think about what you are doing. A good strategy for burning time before the door opens is to keep moving just a bit and jumping straight up and down on flat surfaces, no risk of being caught and it makes it far easier on the return path.
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Note to people playing this game: NEVER complete a level before a past self spawns. If you do, the game will be impossible to complete.
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I love games that are narrated like this. It makes us think about what we can do to improve ourselves or how we think about life.
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This game gets 2 for a good concept and horrible controls. I can never figure out if momentum cares or not. Sometimes I just go flying off an inclined ledge sometimes he drops like a brick.
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*ATTENTION* I and everyone else who has played this game beg you, please vote up so people can know this very important information. Taking paths from start door to end door without touching your copies is only half the game. After you reach the halfway point (which looks like the end of the game but is not), you then have to go back your same paths in reverse and purposely touch your copies to "collect" them. So make your paths so that you can NOT touch the copies on the way to the end door AND so that you CAN touch the copies on the reverse way back.
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music makes this game great, nice strategy/puzzle platformer game, with a tiny bit of action.
defenitely a 5/5 +fav and deserves to be in p. # 1 of the puzzle games
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The near constant spawning of past selves was frustrating as hell... But when I could finally get past a level, I was so proud of myself. :D Great game. <3
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If you jump virtually in the same spot except moving the teeniest fraction so you don't run into yourself, it's really not that hard since you can suck up the time just with jumps. Pick strategic areas to make longer jumps so as to make it easier to duck under yourself while returning to the door. Makes the collect-yourself part far easier as well.
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Really cool concept, but the schizophrenic jumping physics kind of kill it. Sometimes you find yourself unable to wall-jump, and then wall-jump off of a wall that isn't there! Anything involving jumping on/off slopes has a tendency to behave oddly, as well. In a game requiring such precision (especially in the second half), this is a glaring issue. I'll give it a 3/5, because I enjoyed it (due to the great concept) despite that significant problem with the gameplay.
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The main problem with putting badges on old games, there's nobody there to fix the problems when people actually play the game, which means there are badges that many people won't get.
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A game about looking back at yourself. Your screw ups and mistakes lead your future. Like in real life. You screw up one thing, you never look back on your mistakes unless you want to fix them. Like this you have to avoid your mistakes to go back to where you started. Truly a meaningful and sad game.
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That was one of the most interesting games I've ever played! It was fun to just run around a level for a while just to see how long I could keep it up! Thumbs up to the creator. And even as I was enjoying running around like a madman, the music kept everything in the mood, giving me an almost introspective feel. Again, thumbs up to the creator!
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Addicting, lovable, orignal, yet frustrating. Rate up if you wish for the creator to put another element into this game.
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Never repeat past mistakes, never look back, never over complicate life, always keep moving forward towards your goal, in time all good things will come. Just a few of the many lessons this beautiful game touches on. These are things that we must all learn (via trial and error) throughout life.
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Pro tip : To gain some time for the door to open, just jump without moving. When a "past-self" is coming, move a bit, and continue jumping. If you don't move, you can see precisely if your Past-Self will or won't move. Repeat that operation until the door is at least half open. Then, run to the exit, without doing anything stupid. (Jumping guys will be harder to catch after you've finished the 1st part of the game)
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I love how the more crazy sporadic your moves are to avoid yourself in the beginning make it so much more difficult to get back to the beginning. It means that the more you tried to avoid yourself in life, it will be harder to face your past. But if you try hard enough you can do it. I like that.
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I remember back when games were thought out, meaningful, simple, excellent. I miss these days.
Now we have papa's endless clones of garbage.
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You can't forget the past. You can't ignore the future. This has such a meaningful message for a very interesting and metaphoric game.
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Very Good game! The music fits perfectly to the game environment. I really like how a profound message can be highlighted with game mechanics! The second part of the game was really nice and unexpected! I hope there will be more games like this.
All the credit is due to the creator of this game!
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A very unique concept. The controls are average, but I often find it hard to jump on a slanted surface. That is one thing you should improve.
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(me playing this awsome game) All right i am doing great! this is awsome! i should give that clone of me a high five! lesson: dont high five your past self, YOU WILL DIE.
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This game had a very good idea, and I would like to rate it well, but the execution was done very poorly. the controls are not smooth at all, sometimes you jump in the opposite direction for no reason and to beat some of the levels you have to be super finicky with your controls.
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Love the game, glad some of the older titles are getting badges now. Maybe it could become a thing? Like every friday or so you look at older titles.
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The game and the story is great but the mechanics are bad and they feel slow, especially when jumping, it's just frustrating.