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that buff that these mages use with the +100% dmg/dmg should not be able to use twice in a battle. it just sucks if they are protected and deal 600 damage to my party
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if you wonder why the enemy moves twice sometimes, the team with the highest speed character goes first, so either they debuffed your speed or buffed theirs.
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+MrFluffyTail One thing though. I'm not sure this works with all shields, but when the shield breaks before the effect ends (E.G. Free Will), when you cast it on the same target again before the effect ends, the shield isn't refreshed
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+mechanicalshadow the enemy(ies) attack(s) are too strong, so they break the shield. this just happens when they go for a really strong attack, or you are just weak or have a weak shield. their attack, however, would be doing way less damage because the shield deducted a lot of it.
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@Dark, Yeah, The New Sonys fine, people need to stop being so selective, What did you expect? A Tripple-A Studio game?
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I don't know if its me, but i don't think the free will shield or heal takes effect all the time. i see the heal, but there are times when i get one shotted with the shield on, as if it wasn't even there. any explanation?
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Enemies just randomly get to go twice, foiling any and all strategy that the game might have by just saying 'welp sucks to be you' and killing you off in one turn.
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Seems to me like all Heroic does is adds a very pressing timer and makes it so your allies almost REFUSE to heal you, regardless of their setting. :/
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I gotta say,the new Sonny game wasn't nearly as good as this one, but it wasn't bad either, the good stuff that makes the Sonny series so good is there, and once you get in-depth with the game and fully understand it you really start to love it, i completed 100% of the game so i can say for sure that the new Sonny game is pretty good
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I'm giving this a 3/5 for 2 specific reasons; first, on heroic difficulty they add a time limit to your turns. This wouldn't be a problem if you were allowed to change your AI's behavior either while enemies are talking or during both your own turn and the enemies turn. The fact that I'm rushed to change both options and sometimes missing my turn b/c I don't have time to do all three is seriously annoying. Second, since we can't look at change or control the AI's abilities, there should at least be some way to see exactly what they do (and on that note there should be a permanent behavior setting outside of battle b/c having it reset after every fight gets irritating).
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So much hype for Sonny 3, what a letdown. Sonny 2 is so, so much better than the new sonny game. What a disappointment.
How Sonny 2 excels the new Sonny game:
- Better visuals (You can change outfits in the new sonny game)
- Better animation (There is no attack/skill animation)
- Super dumbed down skill tree (Not nearly as diverse as sonny 2 skill tree)
- Sonny 2 is free
- More classes
- Sonny 2 has actual voice acting
Why the hell did the new sonny take so long only to present an abysmal game that cost money?
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My only gripe with this game is that you can often lose fights on higher difficulties just because of bad ally AI. This was a problem in Persona 3 and the same flaws show here. I would prefer control of all party members, but if that is not possible maybe allow players to target specific enemies for attack or specific allies for healing and/or buffs.
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and the equipement in zone 7 rotmuroc equipement that give some lighting att but not do more that the other like cryptic that stupide really in sonny one that give more power in our att and in this one lecel is only 30 and that not give a boost att
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this game sonny is awesome but for only 30 level that suck and the mayor boss give like the same magic att ike in zone 7 the agic is so the same like in zone 7 is just only a little more high
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If you're trying to get the legend achievement, I have a quick guide for you:
Eat a bowl of deep fried nails, it will be more fun
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Sad how amazing the first two games of this series are, but then we wait so long for Sonny 3 and it's like a major downgrade compared to them. No attack animations and you have to buy it on steam. Such a sad end for this series.
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Needs a couple of things: 1) an auto battle option 2) attack shouldn't get wasted if your target is destroyed when your turn comes up - it should get directed to a random available target instead
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I encountered an insurged and someone named Roald. Killed the insurged... and Roald joined me?? I think I skipped dialogues by 1-shoting him, can someone at least tell me why he tagged along?