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Come on guys. Stage 29 is not *that* hard. Just always shift right to the next space where there are no spikes on the horizontal path, breathe deeply, and do the next one. (Also, watch the walktrough, in case you haven’t. If your fun falls to a level that is close to when you would have used the walktrough, it’s no shame to use it. That’s what it’s there for. After all, fun is the only point here. :)
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The walkthrough on stage 29 looks so easy, but he doesn't say how he did it. I think there is a rhythm to to the tapping. Anyone have any suggestions on how to beat it?
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stage 1 hyper mode took the lives of twelve innocent elephants the awful chain reaction that killed them was caused by mrjesse99
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if you do grilico's glitch, to fix it and still have the unlockables, click clear level progress then click yes, erase
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So, I remembered the first one, but this seemed oddly familiar too. I checked around. Turns out I have played this before... like six months ago, when it came out at ArmorGames. It was kind fun I suppose. Not looking forward to a second play for the badge though.
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another great game. Im looking forward to a 3rd. And next time don't put a walkthrough. Its more challenging to not have one.. But i guess people will make them anyway..
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Errrrr... What do you do on lvl 31? For those of you who don't know how to: From the main menu, drop all the way down, go under the far right side of the Armor Games logo, jump up, and then all the way the the left.
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1/5 not fun, only finished for the badge. I can't wait for that "meta-game" fad to die down. A couple are acceptable, but a lot of the time we end up with stupid and unintuitive gameplay that thinks of itself as "original". Some of the levels in that game make sense, but a lot of them are stupid. Press such key 5 times? Mute the game to unlock? Press the 'Walkthrough' button to unlock the gate?? How can this be a good game? Bad, bad, bad design. Horrible game, the designer should be fined instead of paid. *spits on the floor in disgust*