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lvl 18, you need bigger numbers, maybe as powerups ? possibly a '/2' power up or combo points, and you need something that lets you go down again when you make mistake's
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A very interesting concept. My only problem with it is that at times numbers would go trough eachother and if you're dealing with an 80 you really don't have the time to wait until that 7 inside of it is either a good distance ahead or behind. I went up half the screen when an 85 and a 70 fell at me at once and about four others mixed in in the process.
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I don't like the fact that a few high numbers falls at the same time, making both hard to hit.
Also, it is quite irritating that some numbers fall before the higher numbers, thus, when you shoot for the smaller numbers, the larger ones get hit instead.
Overall, it's an original game. Good.
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Nice.
Some complaints:
The difficulty can ramp up a bit quick (and seemingly dependent on how well you are doing, so you can score better on a bad game!)
At about level 15 I was sent a 65 and a 70 simultaneously which between them require a minimum of 46 clicks, I don't believe there is time to do this -- things really shouldn't be impossible.
I felt some of my keystokes were being thrown away (and particularly a fast 2--then-3, which often appeared as just a 2), not sure if the way you poll the keyboard isn't a touch flakey.
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Hey, that was cool.
Could be added same kind of power up buying system like "4s" or "5s" ammo to help you take out some bigger numbers!
That and a nicer graphics would truly make this a winner!
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The best game oof the Month, Good ideia, Good music, Good GamePlay, 5/5, Favorited, Need Badge, Need Card, need win 1500$
@Apollo0, KongBR
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Nice original concept, could be expanded by allowing you to use more numbers. Also it may be just me but at times it seemed that I was unable to fire at a fast enough rate to destroy the larger numbers.
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to easy dont have to be good in math just if there is a odd number just shoot one 3 and the rest 2's and even's just 2 of course.
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It seems like the collision detection is slightly flawed. When juggling a big "enemy" smaller ones can pass through your fire and hit you as all the shots are absorbed by the big enemy, even when the smaller ones are closer. Still an awesome game: 5/5
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creative game, I like the concept of aiming and some quick math. it would be nice if the stack would slowly disappear below you though.