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Will be activly updating this for the next 24 hours then off to Ludum Dare for the weekend! I hope to have some new features out and enhancements added before then.
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Please add proper instructions. At first I saw a submarine, then I was flying through the air for some reason. I simply had no idea what was happening. Explain what each key is doing and maybe add a short tutorial. I also agree on the aiming criticism. The mouse should not be damped. Besides that, it seems like a really decent start.
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Also with the HUD... much better. Because it's a lot to look at, maybe you can have "Towers" and "Droids" highlighted in red or something... to signify as the enemy...
I love it being First Person... maybe you can add power ups or more ammo pick ups so the player won't be just floating around because he was too good and hasn't died...
Also I think it would be cool if while controlling the sub, i can hit space bar or something to go underwater... :D... Great progress man, keep at it!
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Hey man it's Ron again... I like the music, it's perfect for this, but maybe not everyone does so I guess the next step would be working on a mute button or volume control...
The navigation is much better... like first playing it, I really wanna get in there and kick some a**, but like other had commented the aiming needs a little more attention. It feels like you have a smooth follow or something on it... I think it would be much better if there was no damping and just hard coded to the mouse. A game like this (FPS), the people who are serious players will demand that the aiming is on point, I did have a problem with it being to sensitive...
more in next comment...
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is that just a water effect ? why is my aim going waaaay too far in any one direction i want it to ? movement is kinda blocky bullets although easy to see are a bit too large for a realistic gun. if i could have controlled where i was looking and where i was going then i might have played longer then 5 mins and had something other then complaints. looks like u could be on to something but this is far from being a playable game.
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stabalise shooting like the marines do hitting anything is nearly impossble, show me the goals.....minimap would be nice, give me dive control and a ship stabalizer going forwards makes me dive a bit wich is not happening on a real boat, if anything it goes upwards.
learn a bir bout water and ship physics, use stabalizers like the navy and real ships do. radar would be nice it is a sub......other wise a nice start, but i miss the mute button "rigg for silent mode"
Mouse Lock added, Radar/Targetting top of the TODO list!
Goals Top Left - next to Radar placeholder.
Will work on sub controls thank you for the great feedback.