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Wasn't there supposed to be an update sometime in March? It's now May. A bit more Developer to Community interaction would be nice.
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Some more Achievements would be nice. Kind of weird that you don't get anything from beating CH 11+. Also some Achievements between the lvl 500 to lvl 1000 and lvl 1000 and lvl 5000 Achievements would help encourage players to continue grinding for levels as well as softening the gap between rewards.
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yeah the game really needs a redesign in artwork+ a launch in steam/ mobile cuz flash is dying
the game' s artwork is real bad
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Dear developer,
I want a change in game that leaving the hero we can also be able to understand the health of units during a war.
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-my gues...there will nvr be tower or 9999 lvl again
-they start to give out pay-only-heroes (3 of them now)
- update late 2 weeks now ...for lvlcap of 3k! when it was anounced to uncap the 2k lvl in sept 2018
this game is going to die if they dont realise that they should KEEP a playerbase instead of waiting for miracle signups for this old game just to avoid to create new content....
u dont deliver content u gonna go down again artlogic games
RIP
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ps a tip for droprate, epic shields are OP, grab 4 epic shield 3s and you have a 90% common drop rate, use 2 more epic shield base for a 100!!!!!!! PERCENT DROPRATE
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wow, im a 'best comment'
thanks guys, keep it up and artlogic will surely see and bring back out uppermost infinite limits once more
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As much of how much this game has improved with the relaunch. The one major problem it has now is the grind, mostly from getting items from missions. For me, since the white items supposed to be like common, the chance should increase to 60-75%. Another great way to help reduce the grind for items from missions is multiplying the rewards. I know with zero stars you'll only get a chance of one item for common and rare. Once you get one star, you'll get 2x commons and rares. For two stars, you'll get 3x commons, but the rares will still stay the same as 2x. Finally, when you get all the stars, you'll be able to get 5x commons and 3x rares. Anyways, this would be a great way to reduce the grinding for the game and it'll make the mission rewards "more" rewarding.
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... I'm not sure how you'd need 24 hours for a mid-tier item. Even if your'e making Catgod Staves the moment you hit Chapter 6, that's 84 thunder crystals (common 3-5, easy 20 second win with hobbits), 21 rings (rare chapter 2/3, easy 20 second win with hobbits/goblins), 35 platinum ores (5-5 common), and 7 Ancient Tusks (6-3 rare, another quick). Assuming no item+, that's 1h 15m for all the rings and crystals. Even if the platinum and tusks somehow take a full 10 minutes each, that's only 17 hours for everything. Oh, and FYI for C21_H23_NO5, Galaxy Sword only costs 135 gold ore total in this version, with 330 epic stones being the most numerous ingredient. You probably don't want to raise the item cap though, since then there could be recipes that use more than 99 of a particular item...
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There is still too much grind for this game, just getting a simple mid tier item can tick anywhere from 24 hours to a week. This is stupidly long to try and get the equipment you need in order to progress, I'm getting to the point where I just want to go off and play something else because half the time I don't feel rewarded for playing. yes it is better since the old days but its still needs a lot of room to make this better. We need the ability to get more items in a single run, instead of just getting one, maybe we can get 2 or even 3. If anyone says otherwise then they are insane. Because this game has microtransactions are everywhere in this game, even EA doesn't have this many. And yes I know its free to play, but everywhere I turn I can't help but feel its trying to get me to buy everything instead of just spend time on the game. And when you do, its a sloog, just...brutal hours and hours of basic grinding just to have a chance at basic ingredients for weapons.
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ok i lost all progress and was mad bcause i was pretty far in the game
But i hv 2 admit the game has improved big time since relounge
still there is room to improvement though:
Pro:
-NO MORE ENERGY
-easier to get items that where crystal-heavy before
-better unitbalance
-fastplay and zoom preset (omg that was needed...hp and blood will follow?)
Cons:
-still actionpoint-based-uninspired arena
-itemcap at still at 99 when u need 2.5k goldore for ONE galaxysword
i mean cmon make it 999 at least FFS
-quests r tedious with little reward
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How can you get the facebook follower achievement if there's no facebook button? I just got the twitter follower achievement for clicking in the discord button wich is kinda odd =/