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Sometimes the red or yellow buttons to choose battles to deploy to aren't clickable. Also, I often see garbage text after a list of items.
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i leveled my drazzo to lvl 3 and trained him to meditate, and when he was done, , he duplicated. is that supposed to happen?
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There's no point to having variety of stats since each species have their own capped numbers. If you capped 2 of the same species, you'll see what I mean.
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The inability to raise the population of evolved monsters serves as a major disincentive to evolve at all...why give up two Monjos for a Rumbaro that can't even beat three Monjos?
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Very addicting and nice game for just a beta phase.Just some advices: 1)you need to make some changes on missions, because I got a 2 star very easy mission after a 5 star difficult one, what makes the game very easy. 2) The evolution of some monsters are not strong than the first one in some cases(like Monjo on my opinion) 3) With the training system, the game is too easy. It's better to train your monster using food than making him grow up one lv by using candy. The system need some changes.
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As others have said, trying to start a new game after having played through the game will result in the tutorial prompting you to level up your starter monster despite it already having been evolved from your first playthrough (unless you dismissed it) thus resulting in not being able to play the game whatsoever unless you delete your save file.
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very interesting but also very disappointing. It seems as if lower evolution is stronger, simple calculation, more smaller creature are stronger than a single stronger one. I should not finish the game with no evolved creature. also the training is wierd, how long does it take to get max HP for a fighter.... WAY too long!!! And as someone said before, melee take more damage than other creatures.... And that's with what everyone said before me! BUT be assure, it's a very good game with extreme possibilities. Keep working on it (hey i'm trying to reach 100% completion on the game, which i don't aim for often, so 2 thumbs up for me!)
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The beginging comic strip made me think of Digimon, just the whole random kid gets teleported to another world and has little monsters running after him exclaiming that it is a friend. monster friends are cool.
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Four Blazern keep enemies almost permastunned. That piercing fireball with 255 agi is the best offense at no real risk, pewpew
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Wow this is a porrly done ripoff of the game where you build a squad of knights to defeat the king.
at least that game was fun to play
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if we mute the sound it's prolly because we want it muted... so would be nice to fix it so it doesn't unmute after a tournament
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@qurotan, that allows you to kill whatever's behind them, as well. The same goes for flying enemies dodging fireballs.
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9 banana throwing mobs vs a small melee enemy results in death over 5 minutes because they throw over him... this should be fixed
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i think u should have a reincarnate to be able to get back to basic lvl with a probability of getting it to rare or more in the team and have it keep some stats
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I bought the +1 magic candy upgrade, then in missions is says i will get that extra candy, yet in the mission rewards i get the standard amount. Also when you hover over the -10% battle cost, the description says it will reduce it by 3%.
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You add population by leveling up, once they evolve though they stop getting population because that would be way too over powered.
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Bugs/issues -- Extremely unbalanced against Melee player characters.
Interface is too clicky - I don't need to confirm everything.
Unbalance Resources -- The first thing I did was upgrade my farms, and I never had a resource issue again. Upgrade costs for farms should be significantly higher.
I don't understand what Manual battle does -- It just seems to go on automatically all the time.
The storyline needs a lot of work. Teleport - Fight monsters. Teleport home. Some intermediate stages would be nice.
Monthly summary pop-up provides me with no useful information. Let me click a balance sheet if I want, but you don't need to interrupt game play to show me my finances.
Getting a melee character to 1800 took way too long.
Don't show completed quests. or at least put up a show/hide option.
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it looks like its beter not to evolve them? 4 of the same kind are stil stronger then 1 evolved one. melee ones die way to fast so a team of magic and ranged is the best. and what defines the population count?