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Can we help it be a Team based MMO. I started playing it and relized these zombies are easier to fight in a team then alone. Its rare to ever be in a group.
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There are 2 types of blueprints, "Blueprints : the item" and "Blueprints : the raw recycled resource", the forge only recognizes blueprints in raw resource form in your camp inventory (you get it by recycling either normal blueprints or handmade blueprints).
Also to go Full-screen on any kong game (if applicable) there's a cinematic mode button next to the ratings button in the left-hand corner of the game window, it looks like a grey square with a black cross.
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I love the game but it is a shame that they merged servers causing worse lag than before. Dog is not yet brought out and drop rates are barely improved.
Also with merged servers there are now more instances of the same map. A secret passage may be open on the first instance of the map but closed on the second instance. Even if the secret passages are open on both instances the number of zombies killed to open the chest can be different.
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bug report : war painting SPC debuff isnt just -15%.......its -50%resistance..thats why no one hols it any more.even if its EQ.
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Once the doghouse is placed it cannot be moved again (even if I hold the shift key like I do to move the other buildings).
I get it that there's no dog (yet) because you guys are probably still working on programming it, but could you please fix this minor (but annoying) bug in the meantime?
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dear dev please limit lag yes some say it does not exist but it does as they hack the game wow 1 day on and level 500 yeh right. spawn level you get good gear then 30 very tough enemies turn up yet 24 hr for gear 20 seconds for spawn no way it is a very good game so much potential soory for the gripe but several weeks get 4 survival gear 5 seconds to lose lag
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this game cool... and even its zombies cool.....like avengers and trackers..they did learned black magic and now they go through time and place and space and still damage you
..=D
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Research Projects:
Blueprints -switch-> Blueprints -switch-> Blueprints
Maybe we shouldn't be able to get the same thing we switched from when we switch.
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@ChickenFartz from a realistic perspective: doing something stronger would take up more of your strength than doing something weaker.
I'm fine with the trade-off.
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On part 3 of dog quest (whatever / 1000) Got to the Santa Rosa daily (at Dawson house) and I can't even click on Kelly Marsh to start the quest. D:
(Also the "invisible teleporting dog with no run animation" has been a persistent problem throughout dog-quest, IDK if it's because I use Chrome for this game or if that's also a problem with other browsers, but it made the Santa Rosa quests for the other parts pretty difficult as well)
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Fix the broken dog quest. For some of us it's been weeks since we could advance thanks to the broken Downtown Santa Rosa daily.
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I believe this is one of the games I truely believe should get more recognition dur to the variety of gameplay and has pretty continous updates to keep the game going. It might have litlle bugs here and there, but no game can be 100% perfect.
I hope this becomes an even better game in the future with the developers constantly updating this game. Keep up the good work atelier 801!
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Anyone else convinced that the dog is secretly the lord of all zombies and that his true purpose is to get us all killed? :D
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I cannot play :(
the game crashes and I can see only the following words:
DEADMAZE v.35
Loading external resources
Connection
Particle pre-loading ok
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Please either give us something else to craft with fabric, or tweak the formula for it appearing in the garden. With 7/8 plots i seem to have 3-4 fabric plants at any given time. If clothing upgrades still needed it, that would be great, but there are only a few recipes that still use it (usually only needing 2) It's a waste of water to pull it up, because they just keep coming right back. If Antonio would trade Rep for it, then it would still be peripherally useful for upgrading clothes.