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I think some of the images need to be smoothed out and not stretched so big. Im a graphic designer and i can pretty much tell when a image is too stretched. Which is something you don't do period if you want it to look good.
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Thanks for the comments everyone, very much appreciated. Crush the Castle and Boom Blox are great games, the comparisons are really flattering. Just wait for the new levels ;)
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So this is a homage to BoomBlox, right? You're not trying to make a game that's nigh on EXACTLY the same (minus the Wii controls) and pass it off as original?
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lol "only 75 levels at the moment"
Ambition is a great thing to see in a developer, and with a fairly new thing like Unity, ambitious dev's set the bar high. Keep up the great work ^^
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We're gonna redo the instruction screen with all this lovely information about ammo types and so on. Also like the idea of the platforms exploding when you win, might add that in if it's a popular idea.
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Best unity game yet! Loving this unity contest. So nice to see 3D games on Kong!!! Here is an idea for you: when you get a victory screen it would be nice to see the airships' fans stop spinning, catch fire and explode and the whole ship to crash towards the ground! It would give it a better sense of accomplishment. Also I love the fact that you stacked the blocks to look like something (missiles, control towers, spaceship docks) this really adds to the atmosphere.
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The game seems a little too hard for my liking. I think at least the destruction meter should go up by merely knocking blocks over. Only the Gold bars should be considered for knocking off platforms.
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I just don't care much for the Unity based games. They have the 3d capabilities of that old 3d windows screensaver where it's running through a maze.
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I'm not overly fond of the power gauge or the level selection screen, but the game is great and it's a concept I have not yet seen tried in Unity. Looking good.
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I like this game I want to finish it but I can't, there is a bug on Stage 37, it doesn't load :( Can you fix it please? :)
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Fun but you could do more with the engine. For example fly the ship around the level so that you shoot from a moving platform. Would open the door to more challenging levels.
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Thanks for the bug reports, keep them coming, gonna address them one at a time. The fireball weapon was backwards, you're meant to get it after level 10 and not lose it after level 10 XD
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I'm pretty sure that when something gets blown up next to you, you get blown away too. And if an explosive fireball hits you, you don't move?
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found some sort of bug...my stage 29 doesnt start..it just freezes on the loading menu...plz try to fix it.....rated the game 4/5..still it could have more scenarios and special blocks on each lvl...thx for reading
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you could probably do half as many levels... hell, you could do 1/4 as many levels... and throw in some cool 1-off experiences or other layers of gameplay and you've got a winner.
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4/5 for execution, missing some key elements. 3/5 for graphics, 5/5 music, and I can't comment on the storyline yet. I'll give it a 4.5 (4) out of five. Good job, would love to see the full game.
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Oops, you aren't meant to have the fireball till after level 10. Made the loading screen stay on a little longer so you can read the text. I'll add in a more informative instruction screen soon. Hope you all enjoyed the game!
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Nice game! :)
I found a few bugs:
1. Some blocks don't move when you shoot on them.
2. Stage 28 won't load.
Please fix this bugs :D
4/5
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Another thing: explain what the different cannon balls do. Also, if I select the fire one, it won't start with that one, it only selects it in overdrive. Is that meant to be and if so, explain this better so we know what to expect.
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the explanation (or at least I think it is that) that comes into view just before a new level starts disappears so fast I hardly have time to even see what it is, not to mention read it. I'd like it if I can read the explanation and click next instead of seeing a flash of 'I guess that was explanation but I'm not sure' before it disappears and continues out of it's own.