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This game is so awesome with the gameplay where you can choose while some games don't do that. I also love the graphics, with all different ships and if you could buy what you want. Not only I've had some trouble, when I had to reload the page and start all over again to a certain point, like when you can choose to get the slaves, That part never shows, so might be a bug. But overall good game with the graphics, style, and overall gameplay. 5/5 stars.
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Applied for two bulk orders. Both times I was never sent enough goods to buy to make the orders.
So they're physically impossible.
What an amazing game.
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First off, need way bigger storage, second; What now? Everything is upgraded, a new bigger island? Start own production?
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Really seems like a game with alot of potential and has interesting gameplay, but there are so many things that seem pointless and the whole time I felt like I wasn't really going towards anything. Waiting for future updates. 3/5 for now.
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Got a bunch of "market" stuff (not stuff i can sell to bottom ships), and now I am stuck at 50/50 warehouse, effectively killing the game... Maybe I missed what the market is / how it works, but in any case a dedicated spot for a market (instead of simply the warehouse area) would be nice...
Also, instead of slaves only, why not have people stopping buy to work for a wage instead?
Related, making the warehouse upgrade cheaper (2500 is a bit steep IMHO) would be nice.
Also, as others have said a price listing (or range) per season would be very useful, not all of use can keep all the prices in memory and adjust for seasons in real time..
Moving the security station closer to where the raids happen would be nice as well, as would other security upgrades, as would better descriptions of what the other buildings do..
All in all a nice little game, but could certainly be improved.
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I think auto weigh is must. clicking is madness...in normal port don't they weigh before they leave harbor. just seems crazy you merchant port quick walk-through should bring attention to fort there as well? any other addition to make money on side, fishing is good, but that should be clicking situation so you gain more fish then constantly buying fish the merchant should pick who side of north or south he want sell the fish too. I was thinking kelp beds, or fruit farms? and animal hunting...
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I wish there was a way to get more than 90 goods at once. You have to be soo picky with what you buy, there's so many different goods. You might get a great deal on exotic goods but then they stuff up your warehouse, while the mercjhant with the blue cows arrives and you should be trading eggs at the moment.
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bug when you want to upgrade your trade house more than once it still says it costs 1000 coins even though it costs more
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A button to rise the guards on the prefecture to make that one step would be nice and help players respond to threats more quickly.
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It would be helpful to have a per piece breakdown of the bulk order offers.
Panacea doesn't have an image, so it looks like an empty boat, and buying it adds a unit to my warehouse but it can't be found to sell.
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Well I gave it my best shot but the current mechanics make it entirely unplayable as it's purely luck based. I get another option to sell fish but oh wait you're one of the fish you need and unfortunately you have a fruit basket and absolutely no way to get rid of it or sell it even though there's an ocean right there you could toss it into... Guess you have to pay a 300$ fine. Game. Logic.
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Really dumb mechanics. I buy 49 fish, accept the bulk mission, crator shows up (a large one with a crane) I load up my fish onto it watch it sail away and then realize that I haven't turned in my bulk quest and I've just lost all my cargo. Would be nice to you know, not have a completely useless guide.
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I've played this for over 6 hours straight. Here are some recommendations to improve: 1) Inventory management system & GUI tidying. Way too much mess, hard to click on things, scaling, marketing are all a hassle and a chore. 2) Automated anti-ninja system. Its a real chore to activate the guards constantly. 3) On-demand purchase of items at the market at a higher price of course. 4) Things like the wedding fruit is way to rare. I only found one in all my hours of playing. Likewise female slaves are extremely rare too. 5) Bulk listings are pure frustration. More variety and ease of refreshing please. 6) End-game events. What else at level 10 tradehouse? No replayability and I haven't even seen all of the items yet. 7) Use of the items? Maybe crafting? More upgrades? 8) Calender of the seasons and events like when the cattler is coming.
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a plus or minus next to the purchase price would be nice, so you can tell if you are about to buy something that will ruin your selling ability
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How to play: buy fish or fruit. Repeatedly sell them, over and over and over again. It's 99% of what people sell or buy, so don't bother with anything else.
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Tips for newbie: 1. Promote slavery. Slaves are your citizens in this game. 2. Help red not blue. Red will sell you slaves while Blue will sell common goods like fish. 3. Use bulk order. Bulk order is quest of this game. If you can't do it in time limit you need to pay the cost. 4. You will need 1+2+3 treasures for market upgrades. Salon upgrades will increase ships density of that side. Salon at south is more important since you will hit your inventory capacity very very fast. 4. If you kick slave traders at the beginning of game, you should restart. Loan some money and declare bankruptcy to restart a game.